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Cake day: August 8th, 2023

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  • It really was a masterwork in that regard. I really see a lot of the creative genius of that era revolving around working around hardware limitations. Metroid II really did make me rethink what the Game Boy was really capable of back then. How it managed to play so well when the Castlevania games struggled to resemble their NES counterparts really told a pretty telling story in its own right.

    Edit: that is a lot of "really"s.












  • The ultimate conceit is that infinities are a wonderfully engaging concept, but truly comprehending them as a tangible thing is inherently futile. We want to make these comparisons. They do, in some ways, hold some kind of meaningful as a concept, because we like one thing to be bigger or better than the other. But, at the scale of infinity, these comparisons are arbitrary and largely meaningless in any practical way.


  • The mind-bending thing about it is thus: there are an infinite multitude of “you” throughout the multiverse expressing every “you” that could, or even could not, be. However, there are infinitely more realities with no “you” at all. The set of infinities containing an expression of “you” is necessarily smaller than the set of infinities that do not contain an expression of “you” simply owing to the very narrow nature of eventualities required to express “you” into existence. In point of fact, that set if infinitesimal labeled “you” is infinitesimal in comparison to the set labeled “not you”, and yet still uncountable in its infinity.