Some. Some games. The very minimum amount of games that are typically not highly requested games.
TLOU2 Remaster really be coming to PC before Bloodborne or Demons Souls Remake.
Some. Some games. The very minimum amount of games that are typically not highly requested games.
TLOU2 Remaster really be coming to PC before Bloodborne or Demons Souls Remake.
Yeah, I dont know about this one, chief. Initially I was kind of on board with it, I really liked some of the Alien-esque designs and seeing some of the logos of various companies was interesting. Particularly Porsche as a ship designer, and I liked the shaders they showed for the CRT technology. But then they showed the cockpit of the Porsche and I literally said out loud “Holy crap, that ship is huge, Porsche would never make something that massive.”
From the initial shots I was expecting something more or less the size of a fighter jet, not something that dwarfs a Lun-class ekranoplan.
I thought it might be some kind of take on F-Zero or Cowboy Bebop where the player is a race-driver by day, vigilante bounty hunter by night type of game. Which was pretty cool to me. But then the longer I watched the worse it got. The bounty dispatcher or whatever is a woman version of budget Snake Plissken and a smoker, but the voice actor sounded like she was lifted from a 1940s movie and had never smoked a day in her life (rare, I know, but still). I expected at least a hint of gruffness from her character and got absolutely zero of that. The main character was fine I guess, kind of bland so not really much for me to comment on.
I need to see more to really make up my mind on it, but as it is I am leaning on passing this one up. Plus its a Sony game and I just don’t like Sony at all. Also, all the logos kinda felt advertisey by the end of the preview.
To be fair, it IS more than Sony or Nintendo are doing.
Kuon.
Yep. Ciri isnt the worst choice in the world, I just was hoping I could have played as my own character instead. It will be interesting to see what they do with the story.
Not on Lemmy though.
Also, Pro Tip:
Sometimes you can occasionally make a comment you know will be taken negatively so that you can update your block list of people who choose to leave mean replies. It helps to phrase it in a way that will create an emotional response. This is helpful for removing these people from your feed, because usually they leave negative comments like that on every reply they make. Very rarely do I find a person that is nice in most of their comments leaving a mean one, like ever. But also it is very rare I find these kind of people in the first place anymore.
It isn’t a complaint, simply an observation. I usually pick to play as a woman in games I can choose the gender of the protagonist anyway.
So did I, but I mean, given the current game development climate, Ciri was an extremely predictable pick.
Not only is Ciri a woman, which modern games seem to be making super majority of main protagonists these days, but she also has market familiarity. Her character is recognizable and therefore has a builtin audience, where a new character does not.
As if anyone expected to play as any other character than Ciri.
Red voted.
Im guessing Among Us?
Perhaps. Its not that I don’t like turn based games, and its not that I am not trying out JRPGs either. For example, I like X-COM, Jean dArc on PSP, and Tuned Hearts on PC98. I suppose these are more tactical or strategic than traditional JRPGs, but regardless I don’t feel bored or tired of the combat in those games.
Ive tried Octopath Traveler, and I really like its art style bu I just don’t enjoy the combat. Admittedly, I felt the same with Chrono Trigger, which is a shame since it is so well regarded. Ive also tried Dragon Quest 11, which I did not finish. Ive even tried playing some of the Wizardry games, but once the combat starts it doesn’t keep my interest.
I like Yakuza but Like a Dragon didn’t appeal to me.because of its combat. Likewise with Persona, I just don’t feel drawn to the game because I know it has a turn based combat system. I did try Persona 1, but I know that game is very different from the more recent Persona games. I tried The Legend of Dragoon, and while I was only in combat twice as part of scripted events, it seemse like maybe the combat will be a bit less repetitive but only time will tell.
Well, with regards to Koudelka, I am specifically referring to the mechanic in many JRPGs by which combat is initiated randomly, without the player ever interacting, colliding with, or even seeing a visible enemy. One moment you are walking, and the next you are in combat. You never had the option to not be in combat, you just get vortexed in. Chrono Trigger and many Final Fantasy games operate this way as well. Its not that they feel out if place, they are annoying because they interrupt what I was doing. In BG3, PoE2, and even Dragon Quest, enemies are visible. You basically never enter combat randomly.
Now, with regards to Dragon Quest, I found the music always being the same was too repetitive. Combat always felt the same regardless of what enemies I faced or where. At least I could choose when I enter combat, which is probably why I made it as far into the game as I did (got to the mermaid queen and stopped shortly after).
Personally, I don’t like turn based RPGs. Not because I don’t like turn based games, but mainly because the combat occurs too often and that it becomes extremely repetitive. The same battle music, the same battle environment background, the same enemies with the same strategy. In comparison to action combat, even if the enemies and winning strategy is the same, the environment and combat occuring at different times and in different locations mix things up enough to not become overly repetitive. Additionally, I can have an immediate impact on the combat in an action game and not spend 80% of my game time in combat.
I recently started playing Koudelka, and I actually enjoy it except for one aspect: the random combat. It interrupts the gameplay and sometimes I don’t want to engage in combat, I just want to explore a bit. But at least the combat is not so extremely repetitive like when I played Dragon Quest 11. And it seems to happen a bit too often. When i played Yakuza 0, towards the end of it I was actively avoiding the combat because I spent so much of the first 2/3rds of the game in combat that I just didn’t enjoy it all that much anymore.
Let me guess… Nintendo? Again?
I thought they said it was cancelled?
It can be. You basically just have to accept that there is a 50/50 chance that you are putting that money in the toilet and never seeing the final project.
I backed System Shock remake, and that was a nightmare. I put in $350 and the project was delivered extremely late after pretty egregious mismanagement. I think the only thing that saved the project was that Night Dive Studios is kind of a well known studio. Probably a nobody or start up would have just given up and kept the money.
Ragebait. Looks like it worked.
Star Wars Arcade, Space Harrier, or Afterburner, probably.
The 32X was around for such little time it didn’t really get to build up much of a library in the first place.
I never expected A Girl Who Chants Love At the Bound of This World: YUNO on the PC98 to take me like 80 hours to complete without a guide.