

A new JS framework! Time to reset the clock!
In all seriousness though, congrats, you’re already a lot further than most people ever get. I approve of this trend to reduce bundle size as much as possible that we’ve been moving towards.
A new JS framework! Time to reset the clock!
In all seriousness though, congrats, you’re already a lot further than most people ever get. I approve of this trend to reduce bundle size as much as possible that we’ve been moving towards.
I had a fun one this week! I needed to make an SQL query that would aggregate rows by invoice and date, but only aggregate 5 then overflow to a new row. I also needed to access the individual row data because the invoice items weren’t summed, they were displayed on separate columns!
I ask my senior if there’s an easy way to do this, he comes back with “chatgpt says you can assign row numbers then get individual row data with % row number”
I go to Gemini and ask “how to aggregate rows by 5 and get individual row data out?” It says “you can’t” (since when has Ai’s been able to say you can’t do X) So I ask it about the modulo operator and it gives me an example that doesn’t really work. After screwing around for a while I give up and decide I’ll just run this query 3 times. 1 for rows 1-5 then for 6-10 and one more for 11-15 that’s so many rows surely no one will break this.
FYI Android is not about to become closed source. Google has their own internal dev branch and the publicly available main AOSP branch, this is already known. What they’re doing is simplifying their release process so that rather than having two “main” branches AOSP will be downstream from their dev branch.
IMO, it’s pretty good. I’ve really only got two criticisms. I don’t like the active component of combat in my turn based games, but that’s pretty minor. My bigger gripe is that I think the last act of the story sucks.
I was so strong at this point that boss mechanics were purely optional to me, I was capable of one shotting everything.
Also a lot of the human characters do things that made me dislike them in the final act.
Used to use vscode, then one day it stopped working for me. I’ve been using Helix full time for a few months now and I’m pretty happy with it.
It’s funny, to me I’ve had an llm give me the wrong answer to questions every time.
The first time I couldn’t remember how to read a file as a string in python and it got me most of the way there. But I trusted the answer thinking “yeah, that looks right” but it was wrong, I just got the io class I didn’t call the read() function.
The other time it was an out of date answer. I asked it how to do a thing in bevy and it gave me an answer that was deprecated. I can sort of understand that though, bevy is new and not amazingly documented.
On a different note, my senior who is all PHP, no python, no bash, has used LLM’s to help him write python and bash. It’s not the best code, I’ve had to do optimisations on his bash code to make it run on CI without taking 25 minutes, but it’s definitely been useful to him with python and bash, he was hired as a PHP dev.
The steam page doesn’t say anything about PSN accounts right now. Maybe it’ll get updated, but right now it looks good.
In my local currency (Aussie Dollars) AAA games cost $120. Like, man, I’m not spending $120 on a game. I can’t remember the last time I bought a game at that price.
MDN says you’re right because innerHTML is un-escaped and you’re probably trying to use textContent. Didn’t know about this one, thanks.
Isn’t the “passive aggressive licence” just MIT?
I don’t think I’ve ever seen someone say that upscaling OPTIONS are bad but I’m worried about games like monster hunter where upscaling and frame gen is used to make the game playable in most cases.
Didn’t even know this existed lol, crazy how decentralised the game industry has become now that e3 is gone. There’s no official “time to announce your games” part of the year anymore.
Don’t really care that it’s genAI but It’s really weird that the only part of the trailer that’s obviously gameplay is the first few seconds…
I’ve thought about this before, I think it’s because the devs/publishers want to have their cake and eat it. They release a new game every year at full price for that up front cash then they nickle and dime you all year and then reset with a new full price game.
I’m pretty sure the amount of money EA makes from FIFA or Activision makes from COD would go down dramatically if they just had a single live service game.
“we’re just trying to display <insert field here> why is this so hard? It’s a ten minute job!”
My understanding was that this little 6 man team did work on the game in an r&d role, testing stuff for levels, characters etc. So they weren’t a useless team, but I doubt they were as big a deal as the media is making out.
Also, a funny side effect of game programming is that loosely coupled components like this can make development harder. If it doesn’t need to be split like this, you probably shouldn’t.
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My brother in Christ, this isn’t a crate, it’s a programming language written in rust.
I wouldn’t say it’s a flop but it is kinda light on content. I finished they game on week 1 played a bit more on week 2 where nothing changed I then uninstalled it. I’m back right now because they’ve released new content though.
Most games do have huge concurrent player falloffs pretty quickly helldivers 2 currently has a 24hr peak of 63k and I wouldn’t call it a flop. Path of Exile 2 currently has a 24hr peak of 17k players, I wouldnt call it a flop. Somehow Dragon age veilguard was at the top of the steam charts in week 1 and we all know it was a flop. I’m not sure steam charts are a particularly useful metric. Fromsoft seems very happy with the amount of players in NightReign and that’s probably the most useful metric we have.