That’s not what he said. He said humans are Digimon, not Pokémon. Pokémon are Yugiohs, duh.
That’s not what he said. He said humans are Digimon, not Pokémon. Pokémon are Yugiohs, duh.
For real. Just because Putin is a Bond villain doesn’t make every citizen of Russia one of his goons.
For SSD’s, it’s 100% a logical table, because data is stored all over the place for load balancing purposes, so it already uses a logical table to keep track of what each block is for at any given point in time.
For HDD’s, historically they were physically separated, and they mostly are still, but there’s still a logical table, and there’s no reason the logical table can’t say “Blocks 0 through 1234 and 2000 are part of partition 1” if you have something somewhere else that you want on that partition.
I think the idea comes from “HDD slow,” as he was impressed with the speed it was happening at, especially if you think of it as requiring data to be moved around on the disk. It’s not really intuitive to think of it as just a table on the disk somewhere that says which regions belong to which partition, and having those regions be anywhere on the disk.
The dude could probably take out your lungs and heart with his eyes closed.
To be fair, so could I.
Says who?
Says the diagram in the OP, the EM spectrum of a 5800K star, which clearly shows a peak within the visible spectrum in the blue band, and a significant (25% or so) drop off by the time it gets to the red band. Those aren’t relatively equal.
As near as I can tell, your entire argument is based on what a human being perceives to be “white”, and I’m not talking about perception at all, because it lies. Examples:
The sky looks blue. It’s not blue, and you can tell by looking anywhere that isn’t the sky in the daytime, because the air is the same everywhere.
Related: the sun looks yellow. The sun looks yellow for the same reason the sky looks blue.
When I close my eyes, I can’t see anything. That doesn’t mean everything is black or the same color as my eyelids.
Your own dress example, where different people would see different colors in the same dress.
You and I are arguing about two completely different things. You are talking about what color something looks to be, in terms of colloquial terms used to describe things people can see. I am talking about what color it is, in terms of temperature and wavelength, which are things people can measure.
Colors are a perception, true, which is why we don’t really talk about colors, we talk about wavelengths and temperature. 5800K is not white (relatively equal amounts of all visible light wavelengths), it’s light blue (decent amounts of most visible light wavelengths, but a significant peak in the 450-500nm wavelength band, which looks blue to us). Lightbulbs use color temperature because filament and halogen lights generate light the same way the sun does: by getting hot, and how hot it is determines the light wavelengths emitted. That’s why I included the chart, it’s a good analogue.
If you look at the graph provided in the OP, you can see for yourself that there’s significantly more blue than anything else being emitted.
It’s really a pale blue. If it were white, the visible spectrum would be pretty even, but you can see the graph is higher on the blue edge and lower on the red edge. There’s enough green and red to brighten it a lot, but it’s definitely blue.
In fact, the sun’s surface temperature is around 5800K, and you can look up what color that actually is wherever you go light bulb shopping.
This shows the colors based on temperature, and the sun is firmly in the “Day White.” It’s called white, but you can see it’s pretty clearly blue, especially next to the “Direct Sun” color.
Well, firstly you need to decide how accurate you want your wind modeling to be, but generally, the less complicated an equation you can use for your desired level of accuracy, the better. It’ll end up being a vector field, but I would probably make simple rules for how the wind interacts with objects in a given tile and the tiles around it, rather than trying to model fluid dynamics precisely.
Another approach might be a ray-tracing style approach, where the rays can bounce off object geometry and lose some momentum, objects can respond to ray impacts and gain momentum, and you do some vector math to figure out what happens when rays and moving objects intersect.
The exact approach depends on the specifics of your game, and the “right” answer might be neither of these.
This is a Linux circle jerking community, so naturally Windows bad.
From what I can easily find, it seems to be around 3k-4.8k CNY after taxes, about 3.6k to 5.7k before. This was in 2019, though.
Graphics, as in graphical fidelity, polygon count, etc. are valueless to me.
Art style is everything. I don’t care if I can see the pixels in the game, I still play the same SNES my family had 25 years ago. The game has to look good, and graphical fidelity is a tool to help achieve that, but it’s only a tool, and useless without the appropriate art direction.