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That’s rather optimistic. I’m pretty sure it’s daily. Although, perhaps it’s only once a month that it gets upvoted
That’s rather optimistic. I’m pretty sure it’s daily. Although, perhaps it’s only once a month that it gets upvoted
This is the catch 22 of PC gaming. On the one hand you’ve got people complaining that the latest games require high end hardware to run on release day - and simultaneously at the other end of the spectrum people are complaining that supporting low end hardware is dragging a game down?!
Full price? I’ve had over a week of gameplay for just a £1 Game Pass trial. Usually I tire of games after just 3 days or 30 hours or so for me and I’m sure many other casual gamers it’s great value.
Yep, the citizens are now far smarter in their path finding. They’ll walk quite a distance now, or follow a route via multiple different transport types.
A feature I’m really enjoying is pedestrians will walk along routes not intended for them if you’ve failed to provide adequate pedestrian routes. They will walk alongside a highway without a pavement if it saves them time. Or even more recklessly I’ve got people finding their way onto my rail tracks to shortcut their way to the station in places I’ve failed to put pedestrian paths.
Each citizen has their own preferences too, They’ll take whatever transport is most suited to them. There’s a surprising amount of depth to it.
When traveling by car or public transport they choose:
Teens - the cheapest route.
Adults - the quickest route.
Seniors - the most comfortable route.
https://cs2.paradoxwikis.com/Citizens#Age
This cost is calculated using multiple factors such as the city’s road network, traveling time, travel cost, agent preferences, and more which we will cover in more detail below. Furthermore, agents will adjust their route based on events along the way. They may change lanes to avoid a car accident or a stopped service vehicle or make room for a vehicle responding to an emergency.
https://cs2.paradoxwikis.com/Traffic
Cars have seen massive improvement as well. They do indeed now pull into another lane to make way for emergency vehicles.
No longer do citizens store them in a magical pocket, they need to find parking which can be roadside or in dedicated parking structures.
Roads can be upgraded to remove roadside parking, given wide pavements, you can add signage to prevent left hand turns etc. But rather enjoyably some more reckless drivers will ignore your road layouts and intentionally take turns they aren’t allowed to, or if a road becomes blocked they will perform an illegal u-turn and find an alternative route.
Honestly, I’m really not understanding why this game is getting so many people complaining. Sure it has bugs, but the core mechanics are working perfectly fine - it’s an incredible feat of software engineering.
Enscape provide real-time photorealistic VR rendering for architectural software ( https://enscape3d.com/features/architectural-virtual-reality/) so with some conversion of the geometry from unity the only missing link is interactivity.
I’ve never understood 4k. Surely it’s better to play high settings on a QHD screen than medium on 4k?
This was why I favoured console gaming over PC. Having a standardised hardware always meant you don’t have the heart ache of a game not performing well. With the introduction of the Steam Deck hopefully that will become the new baseline for future games.
I’d actual prefer they avoided going for photo realism, it always tends to fall short. The art style they’ve developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.
Interesting. It looks like that was the case in the past but they eventually adapted https://vimeo.com/blog/post/new-upload-rules/
Have you considered moving your email away from Google? It’s easier than you’d expect
What phrasing are you saying is dishonest? A quick search of proton student discount doesn’t even bring up any results from them
My mantra has always been to bring solutions not problems. Applying that to code reviews makes for a far more productive experience.
Rather than just pointing out errors in code help the developer with prompts towards the solution.
Or, if you’re too lazy to explain why something shouldn’t be done then why should another developer have to act on your criticism?
I wish this had been my experience. I pushed for so long in my last company for standards to be written, code formatters implemented and objectivity to be brought to reviews but it was always ignored.
Instead I had to endure every employee who claimed seniority (in a non hierarchical company) subjecting their opinion on style in reviews. It came up the point that I dreaded having to work with specific people because they kept triggering my PTSD with their moving target of micro management.
Only afterwards did I truly appreciate how poor a lot of their opinions were. Now one of my first questions when approaching a new project is what standards we’re following. If they look at me blank faced that’s a pretty solid red flag.
This was my experience too. At first I found code reviews to be an invaluable resource for improving my code. But I then reached a point where I’d learned everything I could from a particular reviewer.
I’d submit code that met every criteria, but the reviewer would still nit pick on tiny details that were entirely subjectective. It was no longer about the quality of code it became about the reviewer trying to put their mark on my work.
The only solution was to either ignore their nits or adopt the hairy arm technique whereby you include intentional errors for the reviewer to comment on so they feel their time had been valuable and you get away without yours being wasted.
jQuery was an essential stepping stone back when JS was lacking a ton of features that people take for granted these days.
Sure everything could have been done with Vanilla JS but it was verbose and difficult to follow. jQuery made it possible for any developer to quickly make a page dynamic
Yep. And three functions is better than one for legibility even if one would be fewer lines of code
Putting a dead character in a container and then yeeting that container into a chasm will no longer permanently destroy the character - they will now float around as a resurrectable Soul Echo as expected.
QA clearly wasn’t good enough if they didn’t pick up on such a game breaking bug prior to release
And…
If you dismiss your companion to camp and shove them into a chasm, Withers will now be able to resurrect them… so you can shove them into a chasm again, probably.
Whoever wrote these notes really deserves some credit
I think this might be what you’re after
UI Improvements
Added a ‘Delete all but latest’ option for each campaign, so you can regain a little storage space wiggle room.
Do you mean rel="nofollow"
?
Ubuntu because it requires the least amount of hack fixes to get working.
And snap has vastly simplified software installation.