I’ve used a pinephone pro with arch and postmarket.
It works, but you really have to love linux to use it as a daily driver.
My banking app (bunq) worked using way droid.
I’ve used a pinephone pro with arch and postmarket.
It works, but you really have to love linux to use it as a daily driver.
My banking app (bunq) worked using way droid.
All the calculations could be done before hand and stored and then the only thing left in the delayed draw is to set the buffer.
I haven’t looked at the code yet so not sure how much if any it will save though.
Could also group pixels that are far away from eachother into a single call, while a compromise i think it will maintain the effect.
A random suggestion would be to draw to multiple canvases, and use a CSS animation for the delay.
Also not sure if you are already doing this but it might be more peformant to use the raw buffer instead of draw functions.
Alternatively you could look into webgpu, it is ment for these kind of things.
I don’t use mint so this might be blatantly incorrect but after a bit of searching on mint’s release schedule I would assume gimp 3.0 will arrive with the 22.2 or 22.3 version. With 22.2 expected at middle 2025 and 22.3 at start 2026.
I would suggest using another frontend like freetube then trying to fix google’s frontend.