Men really out here inventing entire JavaScript engines so they don’t have to learn Rust/C/C++/whatever
Men really out here inventing entire JavaScript engines so they don’t have to learn Rust/C/C++/whatever
I would suggest Arch with KDE plasma, I don’t have a stylus so can’t vouch for it personally but I’ve seen it mentioned in the update notes alot.
Want to give a shoutout to the tutorial that got me into game dev: ChiliTomatoNoodle - C++ 3D DirectX Programming, A very long tutorial but it really goes deep into the basics of graphics api’s and win32, Even though i now use vulkan and wayland the underlying concepts that are explained in the tutorial are still the same.
That was a huge rant, i also don’t like the microsoft authenticator so guess what i don’t use it, and the issue of your private keys to getting stolen if your pc is hacked has long been solved with password protected keys.
All of these issues pretty much amount to nothing, the standard works and is more secure then passwords, same reason as to why enabling password login on SSH is not recommended.
Currently I use Code OSS, which is less my favorite but it works.
Out of all the IDE’s I’ve tried (vscode, webstorm, Code OSS, Kate, KDevelop), regular old Visual Studio 2022 is still my all time favorite, using it is such a smooth experience.
Its biggest flaw and why i had to switch is no linux support :(
I’m trying to understand how this is used, my current selfhosted setup is quite simple:
frontend - backend - vllm
Using the openai compatible api vllm returns with tool calls that need to be handeled by the backend, an results are then send to the frontend by the backend, the frontend never communicates with vllm directly.
Form what i can gather AG-UI is a way for the frontend to directly communicate with in my case vllm in a secure way? letting the frontend handle the tool calls?
I’ve used waypipe and it worked in my testing.
I would suggest using another frontend like freetube then trying to fix google’s frontend.
I’ve used a pinephone pro with arch and postmarket.
It works, but you really have to love linux to use it as a daily driver.
My banking app (bunq) worked using way droid.
All the calculations could be done before hand and stored and then the only thing left in the delayed draw is to set the buffer.
I haven’t looked at the code yet so not sure how much if any it will save though.
Could also group pixels that are far away from eachother into a single call, while a compromise i think it will maintain the effect.
A random suggestion would be to draw to multiple canvases, and use a CSS animation for the delay.
Also not sure if you are already doing this but it might be more peformant to use the raw buffer instead of draw functions.
Alternatively you could look into webgpu, it is ment for these kind of things.
I don’t use mint so this might be blatantly incorrect but after a bit of searching on mint’s release schedule I would assume gimp 3.0 will arrive with the 22.2 or 22.3 version. With 22.2 expected at middle 2025 and 22.3 at start 2026.
Last time i tried plasma mobile it was unbearably slow (even slower then the normal unbearably slow) so i switched to phosh, but I would like to try it again so let’s see if these updates made it any more usable.
UPDATE: Honestly i’m impressed, it might be because currently im not running waydroid beside it like i did on my previous Phosh install but it feels very responsive. With the angelfish browser providing a way better experience then firefox. The battery life is still very bad but outside that this could be used as a regular phone.