Also The_Picard_Maneuver@startrek.website
I love reading people’s first time experience with these games.
Demon’s Souls was the last of the Souls games I played, and I thought it was hard still. The bosses aren’t as frenetic and complex as later titles, but the levels and the navigation is brutal. I still remember running back in that swamp over and over and over.
I also remember grinding out weapon upgrade materials in a cave for literal hours, because I didn’t see any other way to get enough.
I’ve heard it’s one of those ways they haze new operators.
I bought Sim City for PC at a used bookstore, and it didn’t come with the reference page for a code it would ask you for after playing a certain amount of time.
Without this code, the game would turn on all hazards (tornados, fires, flooding, Godzilla, etc) and make itself unplayable.
This must have been a common thing, because you’re the 2nd person in the comments to mention this!
It’s funny now to think that if you couldn’t figure out a game pre-internet, you just didn’t get to play it. I know that happened to me plenty.
(edit: curse you, Batman on Sega Genesis!)
Oh yeah, that makes sense.
Honestly, I do enjoy that though.
I’m interested in your take on what Blue Prince and Dark Souls are echoing, if I’m reading this right.
Wow, I’ve been meaning to get around to watching it for that long?
It was the first time I remember people struggling to mentally map the controls.
Your grandma or little sibling could understand how to move NES Mario around (not necessarily being good at it, of course), but 3D was too intimidating for a lot of people to even try.
I’m not sure that Kanye truly belongs to any time period.
I remember everyone gathering around the TV to see this because it was so unbelievable.
I loved the demo and would also highly recommend the game solely based on that.
I’m just waiting for a free weekend to pick up the game now that it’s out.
Can’t be too careful out here.
(But honestly this meme was stolen and I didn’t notice)
I had no idea what I was doing as a kid, and figuring out through trial and error which combinations and placements of units would cause them to do cool combo attacks was maddening.
I didn’t play the original Tactics Ogre, but I played a bit of the recent remake. It’s very much like FF Tactics, where you move individual units around on a grid, take turns, and adjust the direction they’re facing, etc.
Ogre Battle 64 is more like a full battle map with free, simultaneous movement. You traverse the battle map as sort of an overworld (?), then it switches to the autobattle combat interface when units run into each other.
They have some similarities, but I personally enjoy the Ogre Battle 64 approach more.
Not sure, but this appears to be the creator’s youtube page about it:
That’s so much. It seems to be getting a small spike in attention these days with some recent games inspired by it (like Unicorn Overlord, or a popular indie game called Symphony of War).
It’s an incredible game, but it feels like very few people were aware of it (at least in the US). The closest AAA game to it now would be Unicorn Overlord, if you’ve seen that.
You build squads of units and customize who’s in each party and which tile they stand on, then send them out to a battle map where you can direct them. When they run into enemies, it auto-battles sort of like Fire Emblem.
I’ve seen a lot of people praising Mint in here. It sounds like that’s the distro for me to try first.
It’s way more fun to make up your own build as you go, based on how you want to play anyway. Just be warned that the upgrade materials are really stingy after a certain point, so be a little selective with how many weapons you commit to.
…and you’ll know you’re in this swamp when you find it. Good luck!