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Joined 2 years ago
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Cake day: June 12th, 2023

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  • It’s quite useful, though, to understand a curve or arc as having infinite edges in order to calculate its area. The area of a triangle is easy to calculate. Splitting the arc into two triangles by adding a point in the middle of the arc makes it easy to calculate the area… And so on, splitting the arc into an infinite number of triangles with an infinite number of points along the arc makes the area calculable to an arbitrary precision.





  • I never said story games are shallow. But if the games you like are ones where you can feel like you’ve experienced all the game and the story has to offer in a single playthrough then they are, by definition, shallow. Even a great movie is worth watching multiple times of its story has any appreciable depth. Video games, even more so since there should be more to the story to experience.







  • Which one is important is going to depend on the context for sure.

    If it’s an open source library, they probably won’t care about 1.

    If you’re working on internal software used by other developers within the company, management probably really does care about 1 because it’s going to impact their timelines.

    If you’re working on a proprietary user-facing API, then even if it doesn’t cost your company anything management might still care because it could piss off valuable customers.

    I think that, for what ever decision OP is trying to make, looking at that context is more important than quibbling over what exactly constitutes a “breaking change.”