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Joined 4 months ago
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Cake day: June 6th, 2024

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  • Idk what to say, I used my Windows MR headset to play I Expect You to Die 3 in Steam VR on Windows 11 only a couple weeks ago.

    EDIT: I just read about it sounds like they are taking it down about a year from now. Damn. My headset has been working great and I didn’t feel the need to buy one of the $1000 ones. Hopefully the FOSS community will pick up the slack. We’ll see.

    Looking for a used Vive is not a bad idea. I’m avoiding Meta/Oculus/Facebook headsets like the plague because I’m convinced their price is subsidized by the data they expect to collect from you.



  • Search Amazon for “Windows Mixed Reality Headset”. If you are searching around Black Friday you might be able to find one for $300 or so.

    These are the cheapest VR headsets out there, typically made by companies you’ve heard of but don’t associate with VR (mine is made by HP!)

    They plug into a computer (unlike Facebook’s and Apple’s headsets that are self-contained computers).

    If you don’t want to be plugged in with wires, Valve makes a wireless kit for the Vive. That set up isn’t cheap though.

    When looking for a headset, consider weight important. The heavier the headset, the more uncomfortable it will be. Mine is one of the lighter ones and my head starts to hurt after about 2 hours.






  • My experience is with iPhone (yeah yeah boo Apple).

    Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.

    Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.

    Here’s Apple’s website: https://developer.apple.com/develop/

    Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).

    If you aren’t an iPhone user “Apple fanboy”, you can try this: https://developer.android.com/courses

    Also many game engines (e.g. Godot, Unreal, Unity) have support for both iOS and Android.




  • Inkscape is for vector graphics, GIMP is for pixel graphics. You probably want to use a combination of both for many situations (design the logo in Inkscape, touch it up and scale it in GIMP).

    From my experience, GIMP is close to par with Photoshop in terms of both features and user friendliness. Inkscape is unfortunately much harder to use than Illustrator.







  • I like GoG for the idea of getting games DRM free. I buy from them when I can.

    But there’s some key features of Steam GoG just can’t compete with:

    • multiplayer infrastructure
    • gifts and other interactions with friends

    I bought BG3 on Steam instead of GoG solely to make it easier to play multiplayer with my friends.

    And these features of Steam you can take advantage of even if you buy from GoG (but where would we be without Steam?)

    • VR support
    • controller support
    • linux support (proton)

    Also there’s a much better selection on Steam. But sometimes that’s a bad sign. If a game is present on GoG and Steam, that’s a good sign there isn’t a dedication to shitty DRM, even in the Steam version. If a game is present on Steam only, you have to watch out because that game might be DRM-ridden.