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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Hey! So, I’ll go into more detail once I have a strong enough connection to watch the videos smoothly. For now some general advice that is often missed by new game devs:

    1. Make your game fun. Not just fun to you; fun to others too. Even if that means taking a step back and looking at a mechanic you personally enjoy from a very objective perspective.

    2. Make sure the game runs well. Limit the jittering and framerate hiccups. Give flexibility to controls. Let people change them. Provide all the options.

    3. Drip feed mechanics into the gameplay in a natural way BUT make sure everything is technically unlocked immediately. This opens up more replayability without the opening slog some games force people to sit through.

    4. Finally, ask for help and take criticism seriously. None of us are shitting on something you have put tremendous work into. We want the experience to be awesome. As much for you as for us.

    Bonus: If you can, try and release your game on Steam between other releases in the same, or in adjacent, genres. Also consider reaching out to streamers that have shown they are willing to give factual and fair critiques, reviews, and chances for a game.

    I have been considering creating a game for some time and these are the rules I would follow. Fun factor and playability absolutely stomp on everything else. A fun, playable, easy to get into experience will sell itself. From there it’s just a matter of holding onto the hype long enough to make all that effort so very much worth it.











  • This is the situation we’re in, even if you don’t like it. Yes, communities can take care of a lot. Yet for so many people the creation process and love of a product is why they create, not the money. I cannot blame the devs for wanting their game to reach as many people as possible. Nor can I blame Sony for wanting to make money, without that desire we wouldn’t have as many opportunities to play amazing titles as we do, though we can absolutely blame the way that money is made.

    So perhaps you may have gone a different route. Maybe it would have worked, maybe not. Maybe many of us only recognize John Deere, and maybe people in the industry know of alternatives. Point is, I am hesitant to blame devs for nearly anything nowadays. Because this isn’t 1999, these titles aren’t for the PS1, Dreamcast, or even PS2 or original Xbox. It’s 2024 my dude and they had to make a choice: Get the resources, finagle some barely working alternative, or get help. I think many of us would have done the same.

    Go shit on the big companies who are almost always the problem. Everyone else, man… they’re just making the shit they want because many of them love the process. We’re lucky we see so many projects reach the light of day, especially when for every successfully finished one I’d bet there are a 100 which are scrapped part way through.





  • So essentially taking complex ideas or situations and breaking them down a’la eli5 style to the suits and other personnel that may not otherwise understand. At the same time in other situations or roles, taking expectations and directives from higher up and breaking them down so they’re digestible and workable.

    Man, these job descriptions really makes it sound like you’re going to be doing incredibly complicated and potentially invasive team-to-team tasks. When in reality you’re trying to get a bunch of cats to work together without slapping one another.



  • I’ve on/off played this game for way too long. If you can get past the initial slow start, and I’m talking at least two hours of gameplay, then you’ll find things begin opening up. This expanding of the gameplay applies to equipment, ships, battles, exploration, and mechanics in general. It’s a game that has become a fantastic experience and yet along the way sort of forgot about that initial experience, which could be expedited significantly without much loss.

    That said, if you struggle to make challenges for yourself and often end up aimlessly wandering til you get bored without some direction, I would hesitate to grab NMS. Go watch a recent Let’s Play may be the best idea to get a handle on whether it fits your preferences.