Synth noodling conceptual artist

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  • 58 Comments
Joined 2 年前
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Cake day: 2023年6月27日

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  • I don’t think this is a gaming problem.

    It is a discourse problem.

    People engage in absolutes. They either love a thing or hate a thing. There’s no nuance.

    And it must be made to cater for them, there’s no expectation that it will contain choices they don’t approve of.

    And this stance, this modern relationship with the world permeates everything, especially forms of media.

    You see it in films and books… Fans and stans and folk trying to take it down. There is no nuance or middle ground.

    People don’t accept that, perhaps, something isn’t just “not for them”. That’s why you get grown men complaining about the direction of children’s shows they used to watch.

    And this is compounded with social media where polarisation, blunt takes and contradiction are the primary drivers of engagement.

    Audience error.
















  • The side stories were mostly absent and not interesting at all.

    Then

    I did the story for Far Cry 6 and some of the side stuff in about 12 hours, then uninstalled the game

    Come on pal, I don’t disagree, it felt the weakest of the series… But this feels like you wanted to dislike the game before even playing it. Plus, you can’t really criticise something as being absent if you just chose not to engage with it.

    You’d use a big ass gun upgraded with special armor piercing bullets, shoot a regular dude right in the head and he would just shrug it off and keep going.

    Yeah? I had the opposite problem. Using the first rifle you get with a silencer and some armour piercing rounds you could one shot every enemy with a head shot. Took away a lot of the fun by making me have to ignore that and use different guns that were substantially weaker just for some fun firefights.