All good, but I think it’s really often a misconception that a DE like KDE, which is big and brings tons of features, must be more ressource intensive than a (feature wise) smaller DE. Which, as the benchmarks show, is surprisingly not the case.
All good, but I think it’s really often a misconception that a DE like KDE, which is big and brings tons of features, must be more ressource intensive than a (feature wise) smaller DE. Which, as the benchmarks show, is surprisingly not the case.
Look on phoronix for benchmarks. Plasma consumes less RAM and CPU than even XFCE.
Those are some
rookiemeasly numbers.
FTFY
It would be weird if the protests had a big effect on the predicted votes. Who would be all for the AfD and then suddenly go “yeah well, I changed my mind now”?
The protests should mainly convince the government to finally start the process to ban the AfD.
Also new people are still motivated to change stuff. They are not yet worn down by bureaucracy.
4 million.
2 million would be 1%.
They should have code-named this release “Brooklyn”.
Where comments are useful most is in explaining why the implementation is as it is. Otherwise smart ass (your future self) will come along, rewrite it just to realize there was indeed a reason for the former implementation.
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I would consider Todd Howard to be part of development (since he directs the creative and narrative angle, from what I understand).
He defended bad performance with “get better hardware”. He defended criticism of the content with “you play the game wrong”.
Both are bullshit “excuses”. The first one was even debunked by modders who showed that there was potential for optimization. And modders are far more limited than engine devs. The game doesn’t look ugly, but there are far better looking games with more scene complexity out there that run better.
And “you play it wrong” is bullshit because if enough people play it wrong to have an effect on the rating of the game, then the game is badly designed. Part of game design is making sure the game explains itself or subtly pulls players in the right direction. Either they failed with that, or there simply is no clear direction. But that’s not the players fault.
Yeah but businesses typically don’t go out and rub that in their customers faces. That’s basically what most of the complaints are about: Bethesda should just shut the fuck up and swallow their pride. Is some/most of the stuff people throw at them unfair? Likely. Is it completely unwarranted? No. Should they defend it? Also no.
I think it’s technically still there… hidden behind custom fronts.
I can second that. Valheim has a very neat balance between exploring, fighting and building. If you don’t progress to quick, even your base is relatively safe. Although I now have turned off raids completely. So my base is always safe and if I want action, I can venture out into the world. I like that.
Google had deals that were revealed. For example Spotify was exempt from paying those 30%.
You should consider using distrobox and/or apx, so you can effectively run any software from any package manager from any distro.
You could have a bottled archlinux where you install and run cutting edge stuff.
ZFS cache will mark itself as such, so if the kernel needs more RAM for applications it can just dump some of the ZFS cache and use whatever it needs.
In theory. Practically unless I limit the max ARC size, processes get OOM killed quite frequently here.
For fileservers ZFS (and by extension btrfs) have a clear advantage. The main thing is, that you can relatively easily extend and section off storage pools. For ext4 you would need LVM to somewhat achieve something similar, but it’s still not as mighty as what ZFS (and btrfs) offer out of the box.
ZFS also has a lot of caching strategies specifically optimized for storage boxes. Means: it will eat your RAM, but become pretty fast. That’s not a trade-off you want on a desktop (or a multi purpose server), since you typically also need RAM for applications running. But on a NAS, that is completely fine. AFAIK TrueNAS defaults to ZFS. Synology uses btrfs by default. Proxmox runs on ZFS.
It likely has an edge. But I think on SSDs the advantage is negligible. Also games have the most performance critical stuff in-memory anyway so the only thing you could optimize is read performance when changing scenes.
Here are some comparisons: https://www.phoronix.com/news/Linux-5.14-File-Systems
But again … practically you can likely ignore the difference for desktop usage (also gaming). The workloads where it matters are typically on servers with high throughput where latencies accumulate quickly.
Someone here on Lemmy highlighted that quite nicely when Valve dropped their Half Life documentary. Valve embraces their past. They cherish it. They still maintain their old games to honor their success.
Epic on the other hand completely wiped old Unreal titles from the relevant stores and don’t give a fuck about supporting any of them. Which is a shame. Also I admire the tech behind of modern Unreal engines, so there are still geniuses at work who are likely passionate. Too bad they essentially only ride the Fortnite train outside their engine development.