• 2 Posts
  • 28 Comments
Joined 1 year ago
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Cake day: August 30th, 2023

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  • That’s nice and all, but only works for people that already have money. Food isn’t free. Housing isn’t free. Heck, water isn’t free

    EDIT: want to go through the maths to extrapolate this privilege.

    Let’s say you need one small team to deliver a novel product, say 5 people. Let’s assume they all live in Europe and just need enough to survive - say, 20,000 euros a year. A lot of ground work has been done, so it’ll only take two years to go from concept to R&D to something to show a potential buyer.

    So you have about 100,000 euro per year cost to just keep everyone fed, housed, and clothed not including any equipment, software, licensing etc costs. Assuming there are no costs but just keeping everyone fed and alive the co-op needs 200,000 euros in the bank or alternative funding to get the product in a sellable (note: not finished) state.

    In project management in tech (my background) a good rule of thumb is staff cost = 1/3 of costs. However, let’s say we’re being super lean and can self-source the more expensive equipment and just have to think about licenses for core software so let’s make that number 1/2 of cost.

    So for the two years of operation to get the product into a position where it can be taken to potential customers, the business would need approx 400,000 euros before a product hits a shelf.

    And that’s why funding is a problem.




  • You’re conflating liberal parliamentary representative democracy with all types of democracy - I was very specific in my post as to which I had the problem with (and it is equally as specific in the UK’s new definition of “extremism”).

    I have no problem with democracy and do think it’s the best system. I have a problem with the idea that electing our overlords from a curated list with little to no fundamental difference (i.e. liberal parliamentary democracy) to then dictate to groups tens or hundreds of millions of people strong is democracy.






  • This is a good summary on the forum about it being very surface level for a “Complete 2D course”: https://community.gamedev.tv/t/pretty-disappointed-with-the-scope-of-complete-godot-4-game-developer-2d/232289

    The Unity courses felt more like an educational experience, taking you through more concepts in a really clear manner where you do feel like you understand what you’re doing. There are more projects that are tailored to demonstrate concepts which are clearly outlined and shown why you are writing this code in this manner, potential alternatives (and opinions on which to use) and the logic behind C#. By the last project, I found myself totally customising the platformer. I added a robust weapons system, different enemies, and a scoring system.

    The Godot course is much, much shorter and the things the instructor chooses to focus on feels more like basic maths/general logic instead of why you’re typing what you’re typing. I tried modifying the last project (only 3 projects long and not exactly complex) and simply didn’t have the tools to add an effective singleton (which is only ever mentioned once, right at the end, never by name, and only in the context of having continuous music).