• 0 Posts
  • 73 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle
  • Yeah, Forza Horizon is literally all I can think of with this announcement. The thing is, Forza has far more mass appeal due to the breadth of options it has. I am struggling to see how the hell Crazy Taxi could even come close to Forza’s variety.

    The only thing I can think of, is they plan to make it like Twisted Metal meets Crazy Taxi, and by massively multiplayer they’re referring to server instances of 100+ players in a city area. You’ll have objectives to pick people up, but I would bet they’ll end up making it so you can also pick up illicit deliveries or even being a driver for bank robbers or something, similar to GTA Online. Sort of a PvPvE type system as well. If they combine all of those elements, I could see it being maybe fun. But I doubt it will end up fun.

    Anyway, agreed with others that they should’ve just stuck to a smaller scale arcade style game. The previous games were all that way and they were successful and fun. I have no idea why they’d think changing that basic formula is a great idea for a game like this.






  • Who cares? The community will have player made expansions in a year that will likely be free and of higher quality.

    Regardless, BGS is a shell of its former self. Whenever I see people clamoring for TES 6 I just scratch my head and ask why?

    Starfield was the final straw for me, I will never get excited for another Bethesda game again. They’ve shown that they refuse to truly shake up their game design. When people asked if Starfield would have the same magic as FO3 or older TES games, they said, “it’ll have the same DNA.” I assumed that meant it’d have fun exploration and interesting quests. While it has some decent quests, the exploration is utterly tedious and just unfun. I truly wish they’d had just focused on fleshing out 2 or 3 planets in one solar system, maybe some instanced, hand-crafted dungeons/whatever outside of it. I have zero interest in exploring proc gen worlds, it’s not that fun in No Man’s Sky and it’s not fun here. At least with NMS, it’s all relatively seamless.







  • That would be Russia, is my guess:

    The memoranda, signed in Patria Hall at the Budapest Convention Center with US Ambassador Donald M. Blinken amongst others in attendance, prohibited Russia, the United States and the United Kingdom from threatening or using military force or economic coercion against Ukraine, Belarus, and Kazakhstan, “except in self-defence or otherwise in accordance with the Charter of the United Nations.” As a result of other agreements and the memorandum, between 1993 and 1996, Belarus, Kazakhstan and Ukraine gave up their nuclear weapons.




  • Oh damn, I didn’t realize this was out of EA. I impulse purchased it a couple years ago and it felt pretty lackluster, but I recognized it had a lot of potential so I shelved it rather than refund. Looks like they’ve added a ton of content and gameplay changes, so I’ll definitely check it out again. Hopefully they implement native controller support, as it seems like a perfect candidate for Steam Deck (yes, I know about Steam Input configs, but those are sometimes pretty hacky and don’t feel all that great in a lot of games).




  • I’d add that local charities will know their communities far better than outside organizations. The locals will likely trust them to a much higher degree versus foreigners. As a result, there’s likely to be less waste as communities will be less likely (obviously not a given) to steal/hoard from themselves versus simply taking resources from outsiders who they have no connection/relationship with.

    Of course there are exceptions, particularly for those communities that have been so damaged and are so desperate that this approach isn’t likely to succeed. I’m not a international aid expert though, just my two cents.


  • You underestimate the PRC’s capabilities. There’s a reason their cyber warfare capabilities are considered to be among the best if not the best in the world. They did the same thing to the US’s Office of Personnel Management databases back in the early 2010s. It’s pretty ingenious, as it allows them to know who everyone works for, how much they get paid, and other useful intel. Additionally, if you ever waged a war, hacking the government’s finance office so soldiers aren’t getting paid would be incredibly effective at demoralizing troops and hurting their effectiveness (e.g. soldiers are stressed/distracted about family at home losing their house, not being able to buy food/pay other bills, etc).