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I think the defining feature for me on Gnome is the workspaces. It’s just so fluid in a way i personally haven’t found KDE. Not saying KDE is trash on touch or anything, I just prefer Gnomes feel.
I think the defining feature for me on Gnome is the workspaces. It’s just so fluid in a way i personally haven’t found KDE. Not saying KDE is trash on touch or anything, I just prefer Gnomes feel.
It was a sure thing. It was greenlit with Peter Jackson producing and Niell Blomkamp directing. It went into development hell, sadly.
We did get District 9 out of the deal though (with Jackson still producing and Blomkamp directing), so at least something great came of that collaboration.
“Limited by it being a game” is such a condescending thing to say. Just shows that these people look down on video games in general and most likely have little respect for the people who these games mean a lot to. I mean, that shows in this TV show, just based on the short bits I’ve seen. The Chief acts like a Stallone or a Tom Cruise stand-in, instead of a stoic warrior.
I can’t wait for an Elder Scrolls show helmed by these showrunners, the Witcher showrunners, and Alex Kurtzman
I absolutely love Gnome, but only when I have a touchpad/touchscreen. It blows KDE out of the water in that regard. However, it loses its shine for me when transitioning to a traditional KB+M, and KDE takes the cake there.
Basically, KDE for my main desktop, Gnome for my laptops, tablets, etc.
That wouldn’t buy you a base model Toyota Corolla
Also much more possibilities in terms of controls, ie no more janky remapping buttons and mouse axis into pretending to be controller inputs or messing with mouse injectors, instead you can get native KB+M support, dual analog, etc.
Main desktop runs Arch but everything else runs Debian. It’s the perfect “install and forget” system so long as you don’t need the absolute bleeding edge packages.
Did the absynth goblins visit you yet?
This has always been my concern with relying on Flatpak. It is only as simple as your requirements are it seems.
SteamDeck plays the same version of the game as a regular PC. Any mods that work on PC will work on SteamDeck (in theory), but seeing as the deck runs Linux, you’ll need to do some more tinkering with Wine and such.
I mean, I use maybe 3-4gb at any given time, without limiting myself. I personally don’t need heaps of RAM, 6gb is enough to have some overhead for me.
I haven’t looked at too many prices recently, I’ve had the same phone for a while, but this doesn’t seem to unreasonable imo, especially considering this is the first product from a small, new company.
These specs actually seem really solid for the price point, I’m glad to see decent alternative smartphones popping up that actually have some power.
What’s bugging me is the lack of information about the software. Apparently this is Android with a layer like Hallium to run a Debian userspace on top? And yet they don’t advertise that fact. It’s just a little off putting that this product seems to be aimed at Linux/general tech enthusiasts, yet the company seemed to miss the fact that those customers tend to really like knowing what they’re running under the hood.
(Not incredibly educated on Flatpaks, please educate me if I’m wrong) My main issue with Flatpak is the bundled dependancies. I really prefer packages to come bundled with the absolute bare minimum, as part of the main appeal of Linux for me is the shared system wide dependancies. Flatpak sort of seems to throw that ideology out the window.
Let me ask this (genuinely asking, I’m not a software developer and I’m curious why this isn’t a common practice), why aren’t “portable” builds of software more common? Ie, just a folder with the executable that you can run from anywhere? Would these in theory also need to come bundled with any needed dependancies? Or could they simply be told to seek out the ones already installed on the system? Or would this just depend on the software?
I ask this because in my mind, a portable build of a piece of software seems like the perfect middle ground between a native, distro specific build and a specialized universal packaging method like Flatpak.
I’m unfamiliar with the Meross device, but the webpage for the MSG100 mentions that along with being compatible with SmartThings and other apps, it also may work with generic opener remotes. Am I understanding this correctly?
Is there amy reason you can’t simply attach a generic opener on your bars right next to your other controls, and once in range, reach over and press the button? Again if this isn’t possible I apologize. It just seems like it’d be much simpler (if a bit less slick and automatic) than using your SmartThings setup.
A second remaster of the first game.
Ran LineageOS on a OnePlus 6T for a couple months. Overall, it was perfectly usable, but also lacked some of the polish of my daily (Galaxy S23), which was totally to be expected.
That’s the thing though, they really were never as rabid as Nintendo. Bleem wasn’t the first PS1 emulator, it was just the fact that it was a commercial product that Sony took issue with, honestly understandably so.
There are actually PS1 emulators from the pre-Bleem era that are still available. Sony did nothing to shut those ones down because they were being offered freely.
Piracy is a totally different deal. I’m not delusional, any company that owns an IP is completely within their rights to aggressively stomp piracy at every turn, and I think it’s silly to criticize a company for trying to protect one of their main sources of income (I mean really, do people expect a company to spend billions on a product, then just be okay with the theft of that product?).
That’s not to say I’ve never sailed the high seas, or think it’s objectively wrong to do so no matter what, but I tend to save it for times where I really wouldn’t be able to enjoy the product otherwise (abandonware, or in Nintendo’s case, games they stubbornly lock behind ridiculous paywalls).
What IP does Sony hang its hat on?
Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.
I mean, I get what you’re saying, they don’t have something as iconic as Mario, but to say you’re hard pressed I think is a bit of hyperbole. Sony has had a really well rounded line of exclusives for decades. Sure, some are on PC now, but they’re expressly “PlayStation ports” not console ports.
There are other platforms and franchises to mod on
I personally disagree with that attitude. If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly because we’d just move on to the next thing. There are people out there who really don’t care about modding Skyrim, they want to mod BOTW.
Yes, moonshine for cars.
Halo has worked live action in the past, albiet for shorter durations (Halo 3 and ODST both had really well done live action ad campaigns, plus there was Forward Unto Dawn).
The problem is Paramount completely missed the mark in terms of tone and faithfulness to the source material, and it seems like they didn’t even try. They just went “Big green guy punches aliens, that’s what those gamerzz like, right? We can do that for a few million bucks.”