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Cake day: July 8th, 2023

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  • Björn Tantau@swg-empire.detoGaming@beehaw.orgVR is so 90s
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    7 hours ago

    Had a CyberMaxx VR headset back in the days. It had a whopping resolution of 505x230 per eye at a combined 60 Hz (so each eye only got 30 Hz). Headtracking worked with 3 degrees of freedom. The included mouse driver for DOS made the head tracking available for every DOS game even if it didn’t have support. It came with Tekwar and a Flight Unlimited demo I never could get to run.

    Some games worked with stereoscopic 3D. That was about the only really awesome thing about the headset. But the 30 Hz displays made sure that you could only play for a short while anyways. Descent was nausea inducing on its own. But in VR it was a guaranteed pukefest.

    Thinking about playing with the headset was always much better than actually doing it. I’d pull it out every few years and then put it back into storage. Last I heard it died at my brother’s.









  • Björn Tantau@swg-empire.detoRetroGaming@lemmy.worldThat hurts a little
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    1 day ago

    Last time I was amazed with graphical progress was with Unreal in 1998. And probably just because I hadn’t played Quake 2.

    From then on until now it’s just been a steady and normal increase in expected quality.

    Doom 3 might have come close (and damn, that leaked Alpha was impressive) but by the time it was released it looked just slightly better than everything else.