it would require government intervention. Where a regulation must declare that ads must clearly be labelled as ads, so that adjustments can be made by detecting when is the ad segment happening.
it would require government intervention. Where a regulation must declare that ads must clearly be labelled as ads, so that adjustments can be made by detecting when is the ad segment happening.
the validation shouldn’t cause too much lag since game needs to sync up the game states anyways, which is an operation that is inherently way more expensive than any validation anyways (since each frame of the following game states need to adhere to the game rules anyways, there’s already inherently some form of validation). It’s more about not trusting everything the client says the game state should be.
the leaker in question is about people like a qa tester or someone who got an early access review.
it’s a weird case where it only uses steam API and does not hard check it. It attempts to check if the currently associated steam account is allowed to play it and shuts down if you don’t, but does not do anything else if it can’t detect an account (such as if you have no steam) and launch normally.
if you don’t mind setting up a bit, OBS actually also have a replay buffer feature to do that. It’s a good software to have even if you are not streaming because of the virtual camera feature that let you share screen with very deep customization too.