Inbred: chaorace’s family has been a bit too familiar. (Can be inherited)

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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I took his criticisms of the combat as basically saying “this system is not interesting enough to form a satisfying gameplay loop”. That’s a critical statement which I actually agree with, though from my perspective that’s a key part of Persona’s core design: neither the combat system nor the social link system are endlessly enjoyable, so the player is intrinsically motivated to avoid lingering for too long and properly close the core gameplay loop by advancing the calendar. It’s that sort of pendulum-like cadence which gives the series its unique sense of momentum.

    I do think that it’s a shame RPS’s Matt was unable to find joy in P3R’s gameplay loop due to disliking the social-link system… but I also see it as an opportunity to better understand the game as a holistic package in a way that can’t be achieved through a more carefully measured, quantitative analysis. The way I see things, the game is the game – I’m much more interested in understanding what’s in the game rather than what’s not, if that makes any sense.


  • I tend to prefer clicking through the unscored reviews first since I find that it’s generally a mark of a quality outlet. Rock Paper Shotgun in particular is an old favorite of mine, so their’s is the first review that I clicked on and let me tell you guys: it’s a real firecracker!

    Matt clearly didn’t have a good time and I had to respectfully disagree with a lot of the points he’s made, but even so… his points are well-articulated and sensible. I’m rather glad for his uncommon perspective on the topic and I do think that RPS ultimately picked the right writer for the job. He hasn’t particularly changed my mind about a day-one purchase, of course – the main difference is now I’ll have a more nuanced and realistic expectation for what’s inside.


  • It’s a pretty different situation under closer examination. The DnD developers are ex-Nexon employees and they (allegedly) pitched the idea internally before deciding to leave and take the idea with them.

    Nexon thought that they had a legal leg to stand on because of how IP laws work (i.e.: employee ideas on company time are company IP). Perhaps more importantly; they probably felt a need to retaliate in order to send a message to other employees who might want to try something similar.

    Palworld, on the other hand, is made by a team with no ties whatsoever to GameFreak. If Pokemon were a younger franchise they might possibly have a patent case of some kind, but even the 3D games go back almost 24 years now.


  • You may be interested in reading this post about the process of packaging Steam.

    tl;dr: It’s mostly an annoyance reserved for packagers to deal with. Dynamically linked executables can be patched in a fairly universal fashion to work without FHS, so that’s the go-to approach. If the executable is statically linked, the package may have to ship a source patch instead. If the executable is statically linked & close-source, the packagers are forced to resort to simulating an FHS environment via chroot.



  • chaorace@lemmy.sdf.orgtoLinux@lemmy.mlWhere can I find work?
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    9 months ago

    If you hate job boards then you need to find individual company “Careers” pages and go from there.

    How you go about this varies a lot by skillset and industry, but I’ll just throw out a random example: lots of Linux jobs exist in the DevOps space (think Kubernetes, Ansible, Chef, NixOps). It just so happens that lots of medium-sized software companies need DevOps people, so you can pretty easily find companies looking for DevOps hires just by browsing Y Combinator’s Startup Directory

    With that being said, I get the impression from the way your post is worded that you’re looking to break into a new career without having yet established a concrete plan. My advice would be to step back and consider specific options first. Almost all jobs like these require industry-specific certifications (e.g.: CompTIA, ITIL, AWS, Azure, Cisco, etc.). You need to look at your options, pick a certification, earn it, then go job hunting. Certifications are great for securing entry level jobs and the standards body issuing these will often provide an online directory of partner companies who are currently hiring.





  • Nice. Flagship features like these so often feel overlooked in the Linux GPU discussion. I like to think that’s because we’re all very serious pragmatists who don’t care for such frivolous addons, even if the simple truth is that vendors are indifferent towards Linux as an end-user platform.

    In light of that, features like these coming in with 1st-party support is a welcome sign that things are (slowly) changing. Emphasis on “slow”; I don’t find it terribly impressive that Nvidia’s partially reversed the proprietary own-goal which they call NVAPI, especially considering the still ongoing parade of new (also proprietary!) standards which they insist on shoehorning into it… but I’ll acknowledge that they’re making progress nevertheless 😤



  • Male A to Male C is abolutely possible. It’s the Male A to Female C adapters which are evil. There is no pinout mapping that will turn an A host into a “real” C host and that’s exactly what a Male A to Female C adapter purports to do.

    In any case, if you know what you’re doing then all bets are off the table. Hack away freely because at the end of the day it’s all just copper and bits anyway. With that being said, anyone who knows what they’re doing does not require my permission to… vague gesture know what they’re doing.


  • Like I said: in order to do it the non-evil way you need to cram in an onboard USB chip. Female USB-C from a Male USB-A plug-in is explicitly not possible to implement in a spec-compliant manner because of the pinouts.

    You can brute-force a smaller passive adapter like those online but it’s a devil’s bargain. Nobody targets these janky adapters when designing products. USB-C things will just break without any rhyme or reason because you’re fundamentally breaking the hardware contract and “lying” about the capabilities of your port.




  • chaorace@lemmy.sdf.orgtoLinux@lemmy.mlThoughts on this?
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    9 months ago

    I am of two minds:

    1. He’s not wrong
    2. It doesn’t matter at this point

    It’s a mess, but honestly so are a lot of critical FOSS projects (e.g.: OpenSSH, GNUPG, sudo). Curmudgeons gonna curmudgeon. There was a point of no return and that was years ago – now that Wayland’s finally becoming useable despite itself it’s probably time to come to terms with the fact that better alternatives would have arisen had anyone thought they could truly manage it.



  • Your best bet is probably figuring out why the graphical session isn’t working and then going from there. Since you’re on NixOS odds are all the logs you need are right there in journald.

    Worst case scenario: you might need to pin your system nixpkgs to ~January 2021 until the issue sorts itself out. You can still install newer userland packages if you separately manage them as a flake (this is a common and well-supported pattern in home-manager)

    EDIT: found a discussion with good configuration.nix examples for pinning the system nixpkgs. Once you find a workable pin you could also try inching it up to get a better idea of what broke (January 2021 is a good starting point because it’s the last month before 5.11 released, a newer pin is very likely possible)



  • A fellow Xbox gamepass User IT seems.

    Nope, I’m just someone who waits for sales and has a bit of an indie streak.

    This was after my First playthrough. Now, with George putting out his video, im back in. My god, its marvellous.

    I see we follow similar creators! I only just picked Pentiment up last week – Jacob Geller’s recent 2023 video is what originally put Pentiment on my radar and then George’s video gave me that final push into playing it for myself. I’m extremely glad for having done so because Pentiment has quickly become quite special to me. I already look forward to making subsequent playthroughs despite still working on the first.

    Hifi Rush was great, but felt too formulaic for me, so i abandoned it after the first or second Boss. Too much running arpund, No real banger music between Bosses.

    I can see where you’re coming from. From a macro perspective, the game’s essentially just a series of battle arenas stitched together by corridors and platforming challenges… nothing incredible there. What makes Hi-Fi Rush special for me is the novel fusion of rythm mechanics and spectacle fighter mechanics – they complement each other extremely well. (Forgive me for explaining at you like this. I just can’t help myself when it comes to talking about this game)

    Normally, I can’t stand DMC-likes because of the requisite rote memorization. HFR flips this dynamic on its head by making the memorization incidental – it happens naturally as you practice playing the combo on-rythm. Perhaps even more importantly; just as mastery of a combo string comes within reach, the underlying musical qualities all suddenly spring into focus and turn the sequence into a musical phrase. It clicks together in a very intrinsically satisfying way IMO. Naturally, this all compounds in on itself and gets double-fun once you start improvising your own “melodies” during real combat. You like Jazz? Because it’s like Jazz if Jazz killed people.

    Now, obviously this isn’t going to hit the same way for everyone (nor should it!)… but if you’ve not yet buckled down in training mode and truly mastered a string or two for yourself, then I would very emphatically encourage you to give the game a second try. I actually had to do the exact same thing myself before I really “got” the game and my mindset shifted. Hi-Fi Rush truly is the Dark Souls of 3rd-Person Action videogames