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Joined 2 年前
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Cake day: 2023年7月10日

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  • cmhe@lemmy.worldtoPrivacy@lemmy.mlVPN Comparison 2.0
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    4 天前

    The issue there AFAIK is that some app builds aren’t fully reproducible, because if they were the developer signature would still apply and be used. In the reproducible case the security of the build infra wouldn’t matter, because the same app would be produced the same regardless were they are build.

    Without reproducible builds, you cannot really trust the software anyway, because the Dev could hook some hidden code only for the released binary app and sign that.




  • cmhe@lemmy.worldtoProgrammer Humor@programming.devWell well well.
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    8 天前

    Hmm… I am using git for maybe 15 years… Maybe I’m just too familiar with it… and have forgotten my initial struggles… To me using git comes natural… And I normally pay a lot of attention to every single commit, since I started working on patches for the Linux kernel. I often rebase and reorder commits many times, before pushing/merging them into a branch where continuity matters.



  • Isn’t it the exact opposite?

    I learned that you can never make a mistake if you aren’t using git, or any other way for having access to old versions.

    With git it is really easy to get back to an old version, or bisect commits to figure out what exact change was the mistake.

    The only way I understand this joke is more about not wanting to be caught making a mistake, because that is pretty easy. In other methods figuring out who did the mistake might be impossible.









  • Unless you are also complaining about it when white male characters are also surface-level, 2-D, copy-and-paste characters then all you are saying is “Only white male characters are allowed to be simple or a stereotype/trope.”

    What? Where am I saying that?

    Yes I would complain about all kind of stereotypes. Even the “white muscular tough guy” could be considered sexual objectification. IMO CoD is sometimes pretty gay coded.

    Lets be honest, not every game needs a complex and well written character, and that is fine. If they choose to go that route it doesn’t matter what race, religion, or gender the character is in the first place. So it doesn’t matter if they are a white male, a latina woman, or a black non-binary person.

    I wasn’t saying that. You can have games without a single character. Or where the character doesn’t really matter, because it just an empty shell you are driving around and not more.

    But IMO I mostly play story driven RPGs, where you are someone, and where you want the environment to react to you. It would be awesome if when you run around with colorful hair or tattoos, it would slightly change the disposition of the NPCs or cause them to comment on your appearance. Don’t let this stuff be just cosmetics, it should be more meaningful, and embedded into the game world.




  • Wherever Stanley Parable is a game or not, isn’t really important. Someone could make the argument that open ended games, without a clear winning or completion state aren’t games, but instead simulations.

    Someone could argue that the winning or completion state of Stanley Parable is seeing all endings.

    Other people say that to be a game, you need some kind of adversary or challenge to overcome, but that would depend on the definition of challenge. Is figuring out what to do in order to see a ending you haven’t seen before a challenge? If not, that would exclude many other genres.

    So I just do not want to down the road of making useless distinctions, and be liberal in my understanding of words, and just ask if something is not clear.

    I just call Stanley Parable a game, because the creators call it a game, you can buy it and games similar to it for game consoles and on Steam under the game category. Wherever you can or cannot find enjoyment in experiencing it, does not depend on wherever it is a game or not.


  • I would say many games with procedural generated worlds, like Minecraft, No Man’s Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

    There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

    And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

    Some games have a very labyrinthine level design, where it also isn’t really clear what to do next, like Dark Souls, Subnautica, etc.

    Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.