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Cake day: 2023年7月10日

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  • Unless you are also complaining about it when white male characters are also surface-level, 2-D, copy-and-paste characters then all you are saying is “Only white male characters are allowed to be simple or a stereotype/trope.”

    What? Where am I saying that?

    Yes I would complain about all kind of stereotypes. Even the “white muscular tough guy” could be considered sexual objectification. IMO CoD is sometimes pretty gay coded.

    Lets be honest, not every game needs a complex and well written character, and that is fine. If they choose to go that route it doesn’t matter what race, religion, or gender the character is in the first place. So it doesn’t matter if they are a white male, a latina woman, or a black non-binary person.

    I wasn’t saying that. You can have games without a single character. Or where the character doesn’t really matter, because it just an empty shell you are driving around and not more.

    But IMO I mostly play story driven RPGs, where you are someone, and where you want the environment to react to you. It would be awesome if when you run around with colorful hair or tattoos, it would slightly change the disposition of the NPCs or cause them to comment on your appearance. Don’t let this stuff be just cosmetics, it should be more meaningful, and embedded into the game world.




  • Wherever Stanley Parable is a game or not, isn’t really important. Someone could make the argument that open ended games, without a clear winning or completion state aren’t games, but instead simulations.

    Someone could argue that the winning or completion state of Stanley Parable is seeing all endings.

    Other people say that to be a game, you need some kind of adversary or challenge to overcome, but that would depend on the definition of challenge. Is figuring out what to do in order to see a ending you haven’t seen before a challenge? If not, that would exclude many other genres.

    So I just do not want to down the road of making useless distinctions, and be liberal in my understanding of words, and just ask if something is not clear.

    I just call Stanley Parable a game, because the creators call it a game, you can buy it and games similar to it for game consoles and on Steam under the game category. Wherever you can or cannot find enjoyment in experiencing it, does not depend on wherever it is a game or not.


  • I would say many games with procedural generated worlds, like Minecraft, No Man’s Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

    There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

    And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

    Some games have a very labyrinthine level design, where it also isn’t really clear what to do next, like Dark Souls, Subnautica, etc.

    Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.



  • I would agree about getting buying the cheaper version, if it doesn’t also might mean buying an EOL product.

    If Nintendo stops providing updates and new games of the old switch (soonish) then (what I suspect from console gaming) then suggesting to buy the old product from Nindendo looks like they just want to empty their Switch 1 stockpile.

    If Nintendo just treats the Switch 1 and 2 as the same console, with just different performance and price, but get the same support period and games, then I am fully with you.





  • I know this post is more about the committing on LLM “fixes”, but find the other reasons more interesting.

    Similar to the date & time library there are a couple of other things that look easy at a first glance, but get complicated very quickly, because it has so many special cases:

    • lexicographic sorting (different languages sort things differently)
    • Postal address formatting (different standards in different countries, with many different context sensitive rules)
    • string handling

  • I really hate most subscriptions, because the prices are often too high, they rely on locking stuff behind paywalls, instead of providing a good service.

    Here is the difference, I am ok paying monthly for storage space, servers, and hosted/managed open source web services, because there is competition and standard interfaces there. They do not hold you (or your data) hostage to their service, what they provide is good on its own.

    For example, if GOG invests money into writing open source libraries, apps and APIs to efficiently and easily share save games between devices. Let people self host the open source backend, but offer up a subscription for a managed instance, with maybe some voting rights for new features or support for games/platforms to be integrated into the open source front & backend, then I would be willing to support this.

    And other stuff like this.

    Use subscriptions to offer good services, which also allow you to improve the whole ecosystem, while also not putting yourself as the gatekeeper, and locking people into their service.


  • Well, that could have been fixed by booting from an usb stick, chrooting into you real system and either downloading and (re)installing the python package this way, or, if your package manager depends on python, download the package in the Live Linux and extracting the python package into your system, and then reinstalling it, so the package management overwrites your “manual installation”.

    Could be tedious, but less so that having to reinstall everything IMO.




  • Now they will likely spin any critique and demonstrations against the AfD&CDU as “influenced by russia”.

    And long term CDU voters will eat it up, since “russia is on the extreme left” or whatever.

    We live in an inverted world it seems. It looks like making stuff up is more difficult then just inverting facts.



  • I would argue that it is about incentives. A market economy is about maximizing profit, so that (the class of) shareholders get more money out of it, than they put into it. Incentivising making money means you incentives a race to the bottom, producing lots of expensive and addicting crap that easily breaks for as little cost as possible. And you incentivise massive consumption of it.

    A socialist economy should instead incentivise improving the world for all the people that live in it. Produce stuff that is robust, adaptable, sustainable and so on. Incentivise the mindfulness of the social and ecological impact of each product. And if someone needs something special, incentivise local makerspaces etc. that allows people to produce custom stuff in low quantities.