Nothing specific, just that Chocolately is what I’ve used the most over the years and seems to be pretty reliable.
The “always up to date” seems to be the issue with yt-dlp in most distros (except maybe Arch-based stuff?). Installing through PIP also gives you the option of using the official nightly repo if the need arises.
I’m sure a lot of people on Lemmy can figure out package managers, but I wanted to try writing a guide more aimed at beginners that can be shared with people trying to figure out yt-dlp
. I only found one other guide like this outside of random Reddit threads and comments, and it was pretty long and technical.
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I’m sure a lot of people on Lemmy can figure out package managers, but I wanted to try writing a guide more aimed at beginners that can be shared with people trying to figure out yt-dlp
. I only found one other guide like this outside of random Reddit threads and comments, and it was pretty long and technical.
If you like this article, please consider following the site on Mastodon/Fedi, email, or RSS. It helps me get information like this out to a wider audience :)
I haven’t run into that issue with Firefox on my M1 MacBook Air. Maybe try the Firefox reset feature, it’s possible some extension or other user data is breaking something and needs to be wiped.
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If you like this article, please consider following the site on Mastodon/Fedi, email, or RSS. It helps me get information like this out to a wider audience :)
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Yeah, the destructive editing and lack of a content aware fill is made me stop using it and go back to Photoshop. Krita also seems more usable these days in the FOSS world. The name is a lot easier to fix than those missing features, though.
The issue is Steam and Valve being held up as the ‘one good company’, when there are plenty of examples to the contrary. Valve does many of the same practices as Epic, EA, etc., but there’s a double standard with Valve because it’s the default experience. The inevitable decline of Steam is going to be much worse after people spent a decade giving it a free pass on lesser issues.
Whether or not the exclusivity deal is between the publisher and the store or just the publisher doesn’t make a difference for the consumer. There’s no functional difference between Counter Strike 2 requiring Steam and Fortnite requiring the Epic launcher except that gamers are used to Steam.
Also, every game launcher on Windows still puts games in the start menu.
I meant more that the Steam client needs to be fully functional on modern macOS. Dropping older operating systems is more justifiable, but does still add to the picture of Valve not treating Mac owners all that well.
No exclusivity for games
Valve doesn’t need to pay for exclusivity because it already dominates the market. There are many games that are effectively Steam exclusives because they are not available through other methods on PC. Half-Life 2 received a lot of criticism at launch for requiring Steam.
They purposefully made SteamOS open source so that other companies can easily release portable PC gaming products
SteamOS is open source, but you need a license to use the Steam brand, and Valve doesn’t allow that. One company tried to make a handheld console with SteamOS, but it can’t be legally bundled with the hardware: https://www.theverge.com/2024/1/10/24033161/ayaneo-next-lite-steam-deck-competitor-steamos
That said, who knows what happens when he dies?
Yes, that’s the point of the article. If you need one specific person to stay alive for something to continue functioning well, you don’t have a business, you have the British monarchy.
It’s a little bit of column A and a little bit of column B. Apple very obviously doesn’t want the Mac gaming ecosystem to exist in the same capacity as Windows and Linux, but Valve also has an obligation to its customers using Macs to keep the service running well.
Every other major application and service on Mac has ARM-native builds now, there’s not really an excuse for Valve. It’s especially silly when much of Steam is running through a Chromium engine, not machine code or anything else that might be difficult to port.
There’s a difference between Valve deciding to not make Mac games anymore and Valve leaving the Mac Steam client a slow and laggy mess on newer Macs. The former only affects people who want to play Valve games, the latter affects a lot more people.
Valve has avoided many of the same anti-consumer moves as other tech and gaming giants, likely due to its smaller size, status as a non-public company, and the long-time leadership of Gabe Newell and other executives. Valve won’t stay that way forever—the company is not immune to the pressures of capitalism, and there are already examples of anti-consumer behavior.
Valve is not immune to enshittification, and it has already happened on some level with minimal current Mac support, facilitating gambling through item trades, etc.
I would like to see more collective action, but it’s also incredibly difficult to put your housing situation on the line when the US (and most states) does not give you a functional backup. As you said, it’s capitalism at work.
That’s a whole lot of link rot about to happen.