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Cake day: August 3rd, 2023

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  • Don’t get it twisted. We definitely agree.

    This will effectively add any computer it’s installed on to a botnet and create another attack vector (via Vanguard).

    The tradeoff I described, tho, is one on the Riot side. And as much as this form of anticheat is ridiculous, it makes sense given Riot’s business model. A bunch of cheaters can easily waste their money and engineering effort. They made the deliberate choice to narrow their market of potential players to those who are willing to install Vanguard and feel that Vanguard pushes most cheaters out of that narrow market. It makes sense.

    Re: That tradeoff, tho, users aren’t involved. The tradeoff users have is between installing the game or not.

    And again we both agree, installing this to an important computer or on your home network carries a tonne of risk.


  • Not that I’m defending Vanguard, but Riot’s choosing to invest in developer resources for Vanguard (and in finding cheat developers) so they don’t have to invest in server capacity or developer resources to support cheater only lobbies.

    As long as their anticheat is effective, every cheater they can repel is some amount of server capacity that legitimate players can use.

    Also, cheaters in the types of games Riot makes will cause some amount of opponents to simply leave the game in frustration. So part of this is just trying to keep players who are willing to install the game happy.

    They’ve chosen to make free to play games, so this tradeoff actually makes sense for Riot. But again, kernel level hacks aren’t something everyone will or even should install.

    It’s all about tradeoffs.



  • They’re completely different implementations of systems that steam video/audio/inputs.

    Valve’s is pretty buggy but has deep integration with Steam and allow NAT traversal, while Sunshine/Moonlight are way more reliable, have features that reduce latency but are pretty barebones as far as features: they just do streaming with no tight integration with what’s being streamed.

    And Sunshine is a reverse engineered version of Nvidia’s game stream server, since Nvidia sunset Gamestream a few months ago.


  • I’m kinda scared that the trailer was knee deep in “from the ____ who did _____ .”

    Granted, it’s a teaser trailer, but it would have been cool to see a little more of what this show has to offer. e.g. The Boyz is great, because the story adapted from it’s source material was already interesting. I’d love to learn more about the story of this adaptation, esp since there’s a lot they’d have to do to turn the non linear, choose your own adventure source material into a non-interactive story.

    Feels like the showrunners and story writers would have the opposite challenge of, say, The Last of Us. There, it was all about retelling an existing story and resisting the urge to reinvent too much.

    Here they’d need to pick one of many stories and fill in a bunch of gaps.

    Hope it works out 🤞🙏


  • It’s more down to trust and attestation than a technical implementation. Whoever makes an NFC payment system needs to prove to payment processors that the chain of software and hardware from the payment terminal to whatever proves you’re the account holder (a card or a phone) can be identified. And, separately, the implementation needs to be audited.

    This may sound like they’re trying to make this horrible walled garden on the surface, but bank users expect their money to not get stolen. And if it is, they expect the bank to make that problem disappear. The bank can only provide these assurances if they control everything.

    This is why they use hardware attestation and a chain of trust all the way through to the OS to identify the specific implementation of an NFC payment system. They want to know they can go after whoever created the buggy NFC payment implementation to recover the money or to least stop partnering with them.

    Not a lot of FOSS developers would go through the trouble.





  • It’s weird how I didn’t really care about the pinhole camera or my Pixel 5 weird dimensions until Ambient Mode started highlighting it. When ambient mode shipped (silently), I seriously thought I forgot that the aspect ratio wasn’t 16:9 and the pinhole was so visible all these years. Turns out the bars hid these distractions.

    The feature looks great on Desktop, but on mobile, I kinda prefer the bars actually hiding the edges of the screen, esp in fullscreen mode in a darker room.

    It’s cool that you can just turn it off, and hopefully, in the future, they let you toggle the feature in fullscreen and portrait mode separately.


  • cttttt@lemmy.worldtoGames@lemmy.worldCyberpunk patch 2.01 now available
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    11 months ago

    Heh. Kinda related, but any competitive multiplayer game’s community makes way more content than a post out of even one line patch notes. This is normal.

    It’s cool that someone passionate enough about Cyberpunk (or CDPR themselves) posted it to drive discussion about the efforts they’re making to continue to turn around that insanely horrible launch. The comments show that at least someone cared to see the post.