That could be a 2 birds one stone situation for me. My daily driver is a laptop with Nvidia hybrid GPU setup and it’s hella-twitchy with X. If its more stable with Wayland that’s yet another reason to try switching.
While I appreciate the difference between mirroring and emulation, @lemmyvore@feddit.nl might have a point in so far as scrcpy
and other options that aren’t emulation, may still be part of the reason why no one is making polished emulation options.
If a dev can get by with a bunch of physical devices connected and controllev via adb, scrcpy and the like, or a passable emulator in Android Studio, then there’s less reason for them to build or contribute to an emulator for their needs, and consequently op (and the rest of us) don’t get a shiny open-source emulator.
Man! I was super excited about this, being a big NixOS fan, but then I realised that the “Way” bit is going to kick me in the nuts. I haven’t made the switch to wayland yet; I keep thinking about switching, but last time I checked being tied to i3 and nvidia hardware scared me off (although I’m aware sway is a drop-in alternative to i3, but it’s an extra complication). Another reason to make the switch when I can though!
Out of curiosity, how do big media apps treat something like Waydroid? Like, I imagine Netflix and co being awkward with anything like this in a misplaced attempted to prevent “piracy”. Do you find apps treating you like a second class citizen?
I had a great time with it myself, despite many obvious flaws. It seems to scratch an itch that I’ve yet to find an alternative way to scratch!
Maybe it’s as simple as cyberpunk fallout? But the worlds texture (again despite it’s imperfections) feels more than just cyberpunk. The fallout comparison has other similarities too (apart from the buggy engine lol), I love the active and relatively expensive mod scene too.
I was definitely disappointed that the story felt a bit limited, but I’m looking forward to a new play through when the DLC is out, even if it’s another trainwreck.
I loved the anime too which makes me excited for my next play through, similar to how reading the Witcher books opened up a whole new lover for the Witcher 3, although there’s much less of a connection between the Cyberpunk game and the anime obviously.
Long story short, I can understand others frustration with the game, and I hope (perhaps naïvely) that CDProjectRED get their shit together with how they treat there devs. But despite that I loved it, and deeply hope they don’t abandon the franchise due to how badly the first release went. I must guiltily confess that it’s a real struggle not to preorder the DLC out of the vague sense that it’d count as a vote to stick with it. I won’t, mostly because corpos don’t work that way, and I don’t want to endorse the bad behaviour towards their Devs especially, but still.
Go easy on people. It’s hard to change, and something like lemmy can be intimidating for people to get on board with. That’s ignoring the fact that even if they move they can’t force their communities to come with them.
I’m personally happy to see the back of Reddit, and am convincing anyone I can to switch too, but I can understand the challenge for the average user to switch. Hell, even Reddit is a technical step-up for a lotta people. The tech world has forced a paradigm that traps the average user, using the fact it all appears free as the bait. Be angry at big tech, not the ones they swindled.
Good point! I did mean to acknowledge this. I don’t mean to say factory work is necessarily unfulfilling by nature. We should be looking to automate all unfulfilling jobs away where we can, factory or otherwise. I’d guess factory work is often more fulfilling than the range of white collar bullshit jobs (“B” ark type stuff 😜) where there’s no sense of really doing anything of value. I suspect though a lot of the unfulfilling white collar bullshit work does require automation replace, but we can just stop making people do pretend work just to be able to live! (I say this confident of my ticket on the “B” ark myself!)
I would say however, how well they’re paid isn’t the whole picture thought. If there are nasty jobs that need doing, we should at least make sure they pay well, but better that all have fulfilling and well paid jobs, rather than sacrificial one for the other. Utopian/idealistic I know, but if I’m going to be dreaming might as well dream big! 😁
I don’t know my Marx, but doesn’t he have a thing about factory work being by it’s nature dehumanising due to its focus on being just one tiny part of making something, rather than the craftsman it replaced. I think there’s something to be said for that, and where we can accepting that while a production line may be strictly more efficient than craftsman, that efficiency isn’t everything all the time. (Again using factory analogy here but the same comparison can be made of various “white collar” jobs too).
Oh I should also say, that I can imagine the full automation of some jobs being bad for similar reasons, even if it might seem like a win. If there is joy to be found in, for example, the work of a making furniture by hand, then I can see it being a negative to fully automate that job away, even if we can ensure every furniture maker isn’t affected financially by the loss of the jobs. There’s something of value in the feeling of performing ones craft in the equitable service of someone else, and if we have machines making the furniture the same, then we risk robbing people of that.
No simple answers I guess! Balance in everything, everything in balance and all that.
I’d say even if the overall efficiency ends up lower with automation (not that you’re saying that or that it’s true) I’d say it’s still the right course.
If we in developed countries are saying that working in a factory is degrading and inhumane work, then it’s not much of a solution to offload it to a country with people desperate enough to do it anyway. It doesn’t solve the problem if we get our own people to do it either, by incentive or otherwise.
The aim should be that no one is stuck doing degrading, unfulfilling work. If automation fails to be as efficient than human labour, be it in the short term or long term, and whether that be in terms of profit or resources, it’s still worth it to minimise the number of people stuck in unfulfilling wage slavery.
Again, to emphasise the point, even if human hands are cheaper than automation for the next hundred years, we should still drive to automation.
That being said, this all assumes we get our shit together as a society to get UBI and other ways for people to live meaningful lives without the factory work!
Nice one 👍. I’ve been looking to replace onenote handwritten notes for years with something with better Linux support. Interested to give this a try! Thanks for sharing!
I briefly worked in safety critical software, so adjacent to defence and aeronautical in the UK. I recall that when the UK was asking for the source code for windows running on the trident subs at the time (which is terrifying thought at the best of times. A whole new meaning to blue screen of death) that UK gov had asked to inspect the source code but was told to swivel. IIRC US and China were both allowed to look. That was all on the grapevine though, and I was still a kid so obv take with a pinch of salt, but I’m inclined to believe it.
I had more direct experience in my role validating software to run on military aircraft. We were contracted in to “prove” that the software was up to do-178b security stand and bug free via line by line inspection and some other techniques (which was a joy as you can imagine). I never got the impression that the source would be shared with the government, only that it had to meet the standard.
Interesting sidenote there, was that because it was for defence, being up to the standard was really marketing more than legal requirement. We’d find bugs that would trigger hard reboots of the hardware and the message was always “thanks for letting us know, but it’s too expensive to get the original contractors back to fix it so we’ll just ignore it”. I think they’d have been legally obliged to do something for civilian aircraft but military is a different game.
(Again should emphasise these are vague memories from working a gap year before my masters, so take with pinch of salt.)
I never managed to finish Disco Elysium, but not out of lack of love. It’s absolutely fantastic.
I really want to go back to it, but I’m almost afraid to. There’s so much depth to all those characters, I’m worried by not having played it for so long I’d have forgotten all the useful context, but starting from scratch feels, IDK dishonest somehow? The playthrough I was on felt like the “authentic” one, and restarting, at least without completing that imperfect first playthrough, would be somehow missing the point.
My other fear is that, also finding myself in a bad place increasingly over the last few years, I’m afraid it might end in a way that’s too bleak to bear. Your comments on finding hope in the ending, despite despair, might be the motivation I need though!
Yes to both! But especially Barotrauma! Really unique atmosphere to that game and such a rich selection of gameplay mechanics I’m always fighting off the desire to start another game!
I even get lost just building convoluted, overcomplicated and, as a result, buggy submarines in the editor.
Man, I love that game. It might be the greatest unsung game to come out in the last few years. My only problem is being a misanthrope, and scared of the general multiplaying public, I’m always intimidated by public games, but I’d love to convince enough buddies to play a campaign through. As you say, you lose some of the existential dread, but I’d love to explore some of the roleplaying aspects and more complicated gameplay loops, and the bots are a liability (although so much better than they were!).
Not a fantastic game, but the first Walking Dead Telltale series really hit me in the feels and so has stayed with me. The Witcher 3 definitely affected me, but it’s hard to seperate that feeling from the books.
I’d say Kerbal Space Program, Factorio and Rimworld because whenever I play those it’s like coming home, but since I’m always playing at least one of them, it feels a bit like cheating.
The feeling of the Tribes games is always there in my mind. I occasionally go back but the freedom of movement in that game is just so liberating. I never know why they aren’t more celebrated. (Titanfall 2 comes close, but still not quite the same).
Battlezone 2 is IMHO another unsung classic. I loved the mix of RTS and FPS. Another one from before the mechanics of FPS and the general feel of motion had standardised (to a fault) which I think helps it keep it’s hooks in me.
Where do we stand on hoarding code to protect against outsourcing? I have a friend who is encouraging his team to do everything he can to hoard and make it impossible for recently onboarded individuals in a “cheaper cost center” to mess with it.
I think it’s the right call, for both the team and the company. The team wants to keep their job, and to keep building the thing they worked so hard on. But I think it’s also best for the company. Management can’t control themselves when they see that they can get literally 10 engineers for the price of 1 local engineer. They know that each of the 10 is going to be less good than than a local engineer, but they always fall for “but still, they’re not that much worse and for that price how can I lose!”. Of course, the damage of 10s of mediocre-bad engineers is far more costly, especially when outsourcing an existing project. So I’d say it’s the right thing for everyone for the team to protect their code ownership anyway they can.