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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Ironically, all of these things except Abrowser are based on Konqueror’s original engine, KHTML, so Konqueror was actually the OG engine. KHTML was forked to WebKit, which was forked to Blink, which became the underpinnings of Qt WebEngine, which Konqueror now uses.

    This is also why KHTML still appears in the user agent strings for all of these engines, but back in the day the Gecko engine used in Mozilla products was already a thing and KHTML was the alternative to that, hence “KHTML, like Gecko”.


  • The code in the image is C or C++ or similar. In those languages and languages derived from them, curly braces are optional but the parentheses are required. It should be the other way around to avoid logic errors like this:

    if (some expression)
      doSomething()
    else if (some other expression)
      printf(“some debugging code that’s only here temporarily”);
      doSomethingElse();
    

    Based on the indentation you’d think that doSomethingElse was only meant to run if the else if condition was true, but because of the lack of braces and the printf it actually happens regardless of either of the if conditions. This can sometimes lead to logic errors and it doesn’t hold up to a principle of durability under edit — that is, inserting some code into the if statement changes the outcome entirely because it changes the code path entirely, so the code is in a sense fragile to edits. If the curly braces were required instead of optional, this wouldn’t happen.

    I have all of my linters set up to flag a lack of curly braces in these languages as an error because of this. It’s a topic that sometimes causes some debate, ‘cause some people will vociferously defend their right to not have the braces there for one liners and more compact code, but I have found that in general having them be required consistently has led to fewer issues than having arguments about their absence, but to each their own. I know many big projects that have the opposite stance or have other guidelines, but I just make ‘em required on my own projects or projects that I’m in charge of and be done with it.








  • I haven’t been 2hing much and haven’t tested much on those sorts of things yet. I did notice that I don’t think you can die on a perfect parry even if you have no health left, though, as I seemed to be in that position during a boss earlier today.

    Started with a ranger who starts with an axe, went to a spear, then a halberd, most recently using a hammer. The spear was quite lungy which caused some issues around open air vertical areas with a lot of narrow paths, while the halberd was just too slow. Hammer is feeling good, and has a good set of running attacks.