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Cake day: July 12th, 2023

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  • Personally I think they’re still playing catchup from their launch commitments, but what’s been added so far has been pretty good. Season 2 expanded out the endgame content and crafting loop by a lot. This season looks a bit tamer in the grand scheme of things. A relatively smaller endgame content system with some new loot. Some class reworks. A new chapter in a still unfinished campaign.

    Tech-wise I haven’t really had problems with it after the first few days of s2’s launch, but new patches always come with new bugs, so I’d expect some instability at s3 launch.

    Also like others said, they got bought out so………………. Yeah… we’ll see what happens with that.



  • It’s really hard for me to separate my nostalgia for older games with what I’d think about them now. There are some games I’ve played a LOT but haven’t touched in years for one reason or another.

    Some pre-Steam games would be things like Halo 3, World of Warcraft, Runescape, and few Pokemon games.

    On Steam my most played game BY FAR is DoTA 2 at ~2100 hours. I loved that game and I still think it’s really well designed… I just haven’t played it in years because it makes me too mad to play with randos and it’s impossible to get 5 friends who play DoTA online at the same time anymore.

    If I was going to pick a top 3 outside of those nostalgic outliers, maybe:

    • Slay The Spire
    • Dark Souls
    • Deep Rock Galactic





  • darthelmet@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    3 months ago

    A few angles on this:

    You’re right that nothing is unimportant and I certainly enjoy it when I discover that attention to detail, but part of what makes that special is knowing that they put in extra effort into that. Acknowledging it as something that takes effort, we have to recognize the trade offs associated with that effort. Devs, especially indie ones, don’t have unlimited time and resources. So they have to prioritize. Choose your battles. What are the MOST important things that need to be in the game? What is required? Then after that if you have resources left and can control yourself from doing too much scope creep, then you can spend time on the lower priority things. If you can’t do this you might never release the game.

    Of course, what is more or less important is subjective and context dependent. Subtle, intentional details might be more important in a game with a lot of environmental storytelling like Dark Souls, or a puzzle game where you want to be careful about how you direct the player’s attention, but is probably much less important in say, an action rpg where you’re just running through hoards of random enemies slamming particle effects.

    Another thought I had related to the point about inspiration happening through the process: I don’t really do art anymore, (no real reason I stopped, might be fun again if I ever have the motivation/focus for it) but in high school I took 3 years of graphics design classes for art class. I’d finish whatever my assigned project was and then I just spent a bunch of time messing around in photoshop with random gradients, filters, and other effects. I wouldn’t call it super deliberate at least in the early stages, but at some point I’d end up with some abstract art that I liked and maybe tweaked a bit from there based on the things I saw from randomly trying stuff. I still use some of those for desktop backgrounds. I don’t think I could have ended up with any of that without some of the random stuff photoshop did. I could imagine someone using an ai image generation for similar kinds of inspiration. Although I can see how it’s also a lot easier for them to just stop there and not think about it again.





  • Agreed on it being a bad replacement for controller games. I got one around the time one of the FROMSOFT games came out (I think it was Sekiro?) and I tried using for that and it was just not usable for something like that. I haven’t really tried it for anything else since then because I don’t really play games away from my PC, so I don’t have a need for a worse but acceptable way to play M+KB games.







  • Yeah the souls games are something I like in spite of all of the things wrong with them. There is just so much jank and bizarre design decisions.

    I kinda hate that all of the games that have tried to copy them have done so to a point of not critically evaluating everything in them. And then they have all the same flaws, but none of the unique charm that makes me look past them for FROM’s games.