Video Game Enjoyer, Systems Administrator, Community Manager and Moderator. More at delcake.com

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Joined 1 year ago
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Cake day: June 18th, 2023

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  • In no way is the person you’re responding to speaking defensively. They’ve discussed the reason why your extrapolation to a full-mesh connective worst-case scenario isn’t based in the reality of how ActivityPub functions. But you don’t seem to be willing to entertain the notion that the federation of any given action never exceeds the number of instances subscribed to the community that generated it.

    Even should every instance subscribe to every community on every other instance, the recipient of a federated action doesn’t turn around and rebroadcast that action back on to the network because it is not the authoritative host of that community. Therefore what this discussion is lacking is proof of where this exponential broadcast storm of federated actions comes from in your assertion.









  • Guilty Gear -STRIVE- is one that really stood out to me recently. It’s was my first exposure to the series, but I really enjoy how they use each character’s theme as a chance to flesh them out and tell their story.

    Katana ZERO ended up being a standout soundtrack to me as well. I think the impact is greater if your first exposure to them is in the context of playing the game, but the tracks do stand really well on their own merits too.

    I’d also mention Paradise Killer for a really entrancing exploration of City Pop, Jazz Fusion, some Funk, and other such genres. IMO the OST is the secret sauce for the game’s setting and mood in a really fundamental way.

    Back on more mainstream games, Yasunori Nishiki’s work on the soundtracks for both Octopath Traveler 1 & 2 is outstanding. For anyone on board with the style of music typical of JRPG soundtracks, they are very worth your time.