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Joined 2 years ago
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Cake day: December 29th, 2023

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    1. Mirror’s Edge
    2. Lingo (2?)
    3. And Yet It Moves

    ME has stuck with me as my favorite game for fifteen years now. I love it visually, the soundtrack is incredible, and the gameplay is fantastic.

    Lingo and its sequel are a bizzare, unmatched puzzle experience. I don’t know what else to say there.

    And Yet It Moves is… something else. An indy platformer from the heyday of Indy platformers. It is an interesting example of how story can influence art style.





  • If it was an electrical issue, they wouldn’t have been able to just turn them back on, which one of the pilots did.

    The two switches were moved to off sequentially with the right amount of gap for a human doing it quickly. One of the pilots then questioned why they were off, and they were then both turned back on individually a short time later.

    The possibility the FAA was investigating was whether the latches on the switches may not work, allowing them to be moved unintentionally. This was unlikely due to the timing, but they still had to eliminate it.



  • I haven’t played with 2D particles, but in 3D you can make the spawned particles not behave as if they are parented to their spawning node. It allows you to spawn them in a moving area, but not move with the area.

    I can’t remember the option, but it’s in the inspector.

    The downside for something like this is that the area outside of the spawner won’t have any particles, so it will look like it just started raining anywhere you go.

    You could set up particle ‘tiles’ that are pre-computed and start full of rain, then just toggle them on and off depending on player position.