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Joined 1 year ago
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Cake day: July 11th, 2023

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  • On the one hand, putting absolute faith into an llm and regurgitating anything it says as fact is just stupidity manifest. On the other, holding customers liable for their own shitty llm is hilariously duplicitous.

    Maybe, if this is a known issue, LI shouldn’t be pushing this crap on their platform in the first place, yeah? But some higher up already fully bought in to the grift and to pull back now would be admitting they got dupped, which will never happen of course.















  • The game is rendered at a lower resolution, this saves a lot of resources.

    Then dedicated AI cores or even special AI scaler chips get used to upscale the image back to the requested resolution.

    I get that much. Or at least, I get that’s the intention.

    This is a fixed cost and can be done with little power since the components are designed to do this task.

    This us the part I struggle to believe/understand. I’m roughly aware of how resource intensive upscaling is on locally hosted models. The necessary tech/resources to do that to 4k+ in real time (120+ fps) seems at least equivalent, if not more expensive, to just rendering it that way in the first place. Are these “scaler chips” really that much more advanced/efficient?

    Further questions aside, I appreciate the explanation. Thanks!