

same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though
same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though
windows can still play castle of the winds? i play it all the time. In fact, i just booted it up again a moment ago to make sure it didnt break recently or something. I dont remember ever having any issues playing it, and ive played it off and on for decades. In fact, googling real quick, it looks like my abandonware even has a “easy installer” for it.
It was the official discord until earlier this year, so it’s kinda not just “some unofficial server”. Also, the mod in question was using racial slurs. Granted, the Godot foundation also split ways with them.
Additionally there was something about an over zealous community manager blocking people over responses that supposedly weren’t all that inflammatory or bad? I’m not super sure there, I’ve only kinda half been paying attention to it
yeah, its hard to predict what will happen to it, especially after gabe steps down or dies, but depending on how much of the company is broadly owned by employees vs individuals, it can help to shield it from bad decisions. Unfortunately, we don’t know the exact numbers. If gabe + mike own 51+% then it could potentially lead to overriding employee will in a bad decision for money (either through their actions or through inheritance like you say). Or the employees could just collectively make a bad decision too.
AFAIK, most of valve’s stock is held by employees, not private investors. It’s usually a pretty hard sell of “make the company you work at shittier to make more money”, especially since most of the employees probably know gabe personally (valve has less than 400 employees) and likely approve of his leadership.
sure, I’m not saying GPT4 is perfect, just that it’s known to be a lot better than 3.5. Kinda why I would be interested to see how much better it actually is.
Worth noting this study was done on gpt 3.5, 4 is leagues better than 3.5. I’d be interested to see how this number has changed
People frequently make demakes with pico-8
However, if you ask me to pick one specific project, I get overwhelmed because I don’t know what’s reasonable.
I don’t know enough to know if my ideas are achievable, or if I’d just be bashing my head against the wall. I don’t know if they’re laughably simple tasks, multimillion-dollar propositions, or Goldilocks ideas that would be perfect to learn a coding language.
List out some ideas you’re thinking of. While it may not be obvious to you, someone who is seasoned (me or someone else) might notice at least a general theme or idea to point you in the right direction for where you should go and what you should learn, regardless of if the projects are reasonable.
Note - Most projects take teams to realize, so if your ideas are too large, they might not generally be feasible alone.
What are you looking to actually do with your programming skills? That will heavily influence which languages to recommend you learn. Do you want to make websites? build games? do AI stuff? Create enterprise-level software? something else?
Earthbound is eternally on my list of games i play through every couple of years. Its such a great game. Some aspects of it are a tad clunky by modern sensibilities (inventory management, going through the menus for a lot of things, etc.), but overall it holds up really well. Also if you liked earthbound, mother 3 is also 100% worth playing. Mother 1 (or beginnings, or whatever you wanna call it), is hard to recommend to anyone but the most diehard fans, though.
I like earthbound the most of all of em, but thats purely for nostalgia reasons. From a critical perspective, i think mother 3 is the superior game.
I agree with the other poster; you should look into proxmox. I migrated from ESXi to proxmox 7-8 years ago or so, and honestly its been WAY better than ESXi. The migration process was pretty easy too, i was able to bring over the images from ESXi and load them directly into proxmox.
I mean, blob (and object storage in general) has been used as a term for a long time. It isn’t particularly new, and MS didn’t invent it.
thats because they legally cant include the cores in the steam version. You’re able to go add any additional cores you want, however.
That’s friend’s name? Jason Parsor
Running arr services on a proxmox cluster to download to a device on the same network. I don’t think there would be any problems but wanted to see what changes need to be done.
I’m essentially doing this with my set up. I have a box running proxmox and a separate networked nas device. There aren’t really any changes, per se, other than pointing the *arr installs at the correct mounts. One thing to make note of, i would make sure that your download, processing, and final locations are all within the same mount point, so that you can take advantage of atomic moves.
You’re talking about XMPP, and it was google with google chat that people refer to with it.
That said, there’s a lot of details that story people throw around about google killing it that lacks some details. Specifically that the premier service that used and developed the standard, jabber, was acquired by cisco like 8 years before google supposedly killed it, which i would argue affected it far harder than google chat did.
It’s also lacking a lot of modern features that were becoming staple around the time that it was killed; i.e. QoS, assured delivery, read receipts, and a few other things. I still don’t think the protocol supports them.
Also, the protocol still exists and is used. It’s used by microsoft in skype for business, it’s also the IM protocol for lots of gaming platforms like origin, playstation, the switch (for its push notifications for their online service), League of legends, fortnite, and others. It’s still a reasonably popular standard when it comes to chat programs, though none of them that i’m aware of use the actual federation piece of it to talk to each other.
While the tactic alluded to does exist (“embrace, extend, extinguish”), i’ve never been necessarily convinced that google “kiled” xmpp, as its been around a long time and continues to be for various reasons. Even with google chat, it was never a ‘front end’ thing many users even thought about, because it’s back end frameworks tech, and it continues to be so in lots of different places today. I’m reasonably sure that the people who get upset about it and proclaim google killed it are basically just upset that it didn’t become the defacto chat standard today, which i would argue almost nothing is the defacto standard anyways, unless you count discord which kinda came out of nowhere like a whirlwind and took over the chat space and has nothing to do with any XMPP drama.
Ultimately, its up to you (whoever is reading this) to look into the facts of the matter and decide for yourself if that’s what really happened, but keep in mind, the people who usually repeat the anecdote about how google killed it have an agenda to push. I’m personally skeptical, because there’s reasons for google to have dropped it (see mentioned limitations above), and even back then, it wasn’t that outrageously popular. In fact, i would argue its more widely used today than it was back then, but i have no hard numbers on that.
Notepad++ is perfectly fine to code in. With the wealth of plugins it has, it’s pretty similar to vscode in how you can trick it out with all sorts of things it can’t do by default.
i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.
As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:
basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.