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You may also want to checkout xilem
You may also want to checkout xilem
Actually that’s one of the few cases, where a (distributed/decentralized) blockchain really makes sense (trustless ledger which can be used for incorruptible/transparent political systems)…
Ignoring all the buzzword bingo and hype.
Less consumerism, more focus on real social aspects:
This! I feel it myself, my ADHD was much better when I stayed in a relatively natural setting with only little technology. for a few weeks (I did some programming there though, and boy was I focused in complex problems without medication etc. had one of my best coding sessions there I think). I’m pretty sure that a lot of ADHD but also other psychiatric issues like autism or social anxiety etc. that is diagnosed these days is because of all this unhealthy environment we have created. Or in other words, our modern technology promotes psychiatric issues such as ADHD, autism, social anxiety etc.
True, Fyrox often gets less love than e.g. Bevy (probably because the data-driven ECS pattern feels more idiomatic in Rust than OOP, and probably because it’s mostly a one-man-show as well)
Rust has exactly the same problems with depreciation as many Frameworks rely on experimental features which are subject to change.
Rust has actually quite a good record with depreciation and backwards-compatibilty etc. They are changing the language in non-backwards compatible way over editions, but the changes are mostly very manageable.
But to not end up being another C++ (syntax-wise it’s a disaster IMHO), a few non-backwards-compatible changes every few years are the way to go, when it’s manageable.
Learning curve is steep in the beginning, I agree (I wouldn’t argue painful though, maybe if you have to unlearn bad practices, like interior mutability though etc.).
But I think it pays off after some time. I’m now faster in Rust than in C# with similar experience, and the quality of the code is definitely higher as well (which can be credited to the strict kinda opinionated design of Rust IMO).
It composes really well, better than most (non-functional) popular languages. I think this is probably the Sell for Rust, as it additionally works remarkably well over the entire stack (kernel -> frontend) (in each abstraction level might be better/easier to use languages to be fair though).
There are of course security flaws, we’re humans after all. Unless the compiler and the language can be proven mathematically correct at least.
But as described above, in practice the security flaws are easier to isolate in Rust compared to C# IME. The current story of security flaws in Rust is quite good so far.
I’m not speaking for Rust level performance. I’m using Rust nowadays, because it’s generally doing a lot right, that other popular languages struggle with IMO.
Think about error handling. I think even Java is better here than C#. I think it’s quite a mistake, not being required to add all possible exception types that a function can throw to the function signature.
Then the next thing, I really hate about almost every popular language is implicit null
. To be really safe, you have to check every (non-primitive) variable for null
before using it, otherwise you have a potential NullPointerException
.
Then take pattern matching, this is a baked in feature of Rust from the beginning and it does this really well (exhaustive matching etc.). There’s “basic” pattern matching in C#, but it just doesn’t really feel right in the language, and is not even close in capability compared to Rusts.
All of this (and more) makes Rust the less error-prone language, which I can say with confidence after long experience with both of these languages (both > 5 years).
I’m honestly not sure why exactly C#
was chosen for most of the games, but it’s probably because it’s relatively good to embed, is relatively strong-typed, while being somewhat performant (compared to something like python or other scripting languages).
Yeah me too, but I think it’s not there yet, when you think out of a less programmer focused perspective, as most of the stuff in games is of artistic nature (which takes time to make, even with all the AI stuff) and otherwise simple game logic for most of these indie games. So something like an interactive GUI editor to “debug” is a must have for artists.
I mean why else would you want to use C# when there’s Rust 🦀 and all the awesome tooling and libraries around it…
Come to Austria everything is so much better here /s
(I’m not sure if there is a country where there isn’t a drift towards stupi… ehh “right-wing conservative politics”)
Would be interesting to know how much of that the steam deck is