That second one is apparently sub-ms latency, which is incredibly unnecessary for a TV.
That second one is apparently sub-ms latency, which is incredibly unnecessary for a TV.
Current biggest is 14tb
Still is 3 hours after you. What are we up to, 27 hours and counting?
I’m not sure how Celeste does it specifically, but I think the important part is just being able to jump for a few extra frames after leaving a surface. I’d try it both ways and just go with whichever feels better.
My gut feeling is that gravity off will feel better, because it keeps your max jump height the same as it would be if you jumped before coyote time. It keeps things more predictable. Gravity on will mean that the max height gets slightly lower for each frame of coyote time before the jump starts.
This is second-hand, so take it with a grain of salt, but I’ve seen mention of a bug that sometimes causes the same graphql query to be executed in an infinite loop (presumably they’re async requests, so the browser wouldn’t lock and the user wouldn’t even notice).
So they may essentially be getting DDOS’d by their own users due to a bug on their end.
Edit: better info: https://sfba.social/@sysop408/110639435788921057
Last year Unity merged with ironSource - a “mobile monetization and distribution” company that was once blacklisted by Microsoft for developing and distributing actual malware. I’d assume the tracking is done via a product brought over from that side of the business.