Yeah it sucks. If the commits are really helpful, you can just paste the git log into the PR/MR/CR body after it’s been merged
Depends, but usually I will put in the effort up front and maybe tweak them in an in[eractive rebase, or just manually copy+paste.
If they’re worth saving. Sometimes you have to kill your darlings though
Principle developer tip: rewrite history to make yourself seem smarter.
Soft reset the whole branch and commit a series of atomic and semantic patches (eg separating code, test, and refactor changes) that tell a clean narrative of the changeset to reviewers, future blamers.
I loved this cheeky comeback.
Why not reinvent the wheel? I’ve already learned a great deal in just starting this project, and I’m excited to learn a great deal more.
Your energy is infectious! I’ll be eagerly following this project
When the marketing agency jumps the shark
Nah I’m into it
I love that.
Uggggh I’m jealous. The city is working on the civic plumbing for months and basically the work their doing means my on-demand hot water heater barely goes up to “tepid.”
Don’t get me wrong, I’m thankful for the infrastructure work.
Maybe I’ll go shower at the gym or a friend’s lol
When the weather turns cold and all the other kids are just… away
Miss me with those RPGs where they spent too much budget on combat to make it optional
Bet they’ll be going zero-trust next project increment though lol
Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.
Disco Elysium fans would be pretty confused by this, agreed
What is that?
Don’t have an Xbox but I remember these games really fondly. This looks cool, but like, kind of insanely polished for a Fable game? Interested to see what the vibe of the finished game is like.
This and bike shedding.