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I don’t think I will, mostly cause I work on a team of 1 right now which makes my branches wonderfully simple.
I don’t think I will, mostly cause I work on a team of 1 right now which makes my branches wonderfully simple.
Some parts of it could be useful for cloud engineering
Somehow I’ve made it 7 years without messing up a git command that I couldn’t fix in like 2 seconds. I primarily use vscode’s source controller more featured source controllers like sourcetree feel overly complex and typing out git commands is fine but you spend more time doing that than you would with vscode’s approach. I’m really curious about what you mean by fuck up a commit or push
It’s not that dissimilar from the period of unity3d games that all shared pretty much the same effects.
CSS isn’t the problem. Let people write their silly lil queries. JS is a hassle and a half though
Once 3rd party lemmy apps get up to snuff it’ll be easier to switch. The .ml loss probably hurt us and for now a lot of redditors would rather complain than leave.
Moonlight simplifies the process is all. Or I guess just makes people feel that it’s simplifies.
Nonsteam games, steam games that don’t play nice with remote streaming (like the surge 2), steam games that sometimes don’t stream using direct IP connections
Even artists don’t end up working on art every chance they get though. Most professional artists are just that. It’s the artists who haven’t made it yet that are making art in their off time
Ok but the original point still stands. Coding outside of work and at work is poor work life balance. Even my own projects I do are to learn not solve an actual problem in the world with code.
If they ask for a GitHub but you have a bitbucket send them the repo link to your bitbucket…
Azure CLI and AzPowershell are somehow so powerful and useful until they fall flat on their face.