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Joined 2 年前
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Cake day: 2024年1月1日

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  • Why not simply say donation

    It’s about setting expectations. The wording is chosen because they believe that paying open source developers for their work should be the norm, not the exception. Calling it a donation would not do that justice. Their wording is saying “Here’s the software, we’ll trust you to pay us for it if it brings you value and you can afford it”. It’s an explicit expectation to pay, unless you have good reasons not to, which is also fine but should be the exception. Whereas a donation is very much optional and not the default expectation by nature.

    In the end it’s just a semantic difference, it’s just all about making expectations clear even if there is no enforcement around them.


  • hikaru755@lemmy.worldtoFediverse@lemmy.worldAnother random blip in the stats
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    7 个月前

    I agree that this way of displaying the data is appropriate, but it would be nice to have a very visible indicator of this. Some kind of highlighted “fold” line or something at the very bottom of the chart, maybe. If I can deduce the units from context, and the trend is more interesting than absolute numbers, then I’m not going to look at the axes most of the time












  • My “best we got” was in regards to the potential to become a lot worse because of shareholder pressure. Given that CD Project is a publicly traded company, GOG is much worse in that regard than Steam.

    I fully agree that GOG, as it currently is, could be the better product for you depending on your values, but its defenses against enshittification are objectively much worse than Steam’s*, and that’s all I was talking about.

    *That is, until Gabe dies, I guess, who knows what’ll happen then



  • Not really. Timezones, at their core (so without DST or any other special rules), are just a constant offset that you can very easily translate back and forth between, that’s trivial as long as you remember to do it. Having lots of them doesn’t really make anything harder, as long as you can look them up somewhere. DST, leap seconds, etc., make shit complicated, because they bend, break, or overlap a single timeline to the point where suddenly you have points in time that happen twice, or that never happen, or where time runs faster or slower for a bit. That is incredibly hard to deal with consistently, much more so that just switching a simple offset you’re operating within.