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Joined 2 years ago
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Cake day: June 20th, 2023

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  • It’s important to remember that Jones is a grifter first and foremost. He has never sincerely cared about anything in his life beyond his own enrichment, and I don’t think this is a sign of him starting now. That said, I think it may still be significant that even hardcore grifters like Jones and Fuentes are starting to publicly speak against Trump. Grifters are always going to follow the money, so if Trump’s ship is sinking so fast that even Alex Jones sees it to be more profitable to start to move away from him, maybe the MAGA cult of personality really is starting to finally fall apart…

    Granted, that’s all speculation, and Trump has managed to defy every previous prediction of the fall of his influence, so I don’t want to jump to any conclusions here, but after the Canadian elections, I feel like I have a bit more reason to afford myself a little optimism for the future…


  • I think “mandatory physical versions” kinda misses the point of the issue, tbh. It’s bad digital rights laws that are the cause of the problems that you’ve mentioned, not a lack of physical media. DRM has been around a lot longer than digital downloads of games, and shutting down a game’s online services affects purchasers of physical disks just as much as digital downloaders.

    Besides, mass-producing physical media is expensive, and I’d rather not give publishers another excuse to make games even more expensive than they already are.



  • jedibob5@lemmy.worldtoGames@lemmy.worldEngagement Era gameplay
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    4 months ago

    The spread of “skill-based” matchmaking and ranked competitive ladders largely took away a valuable communal aspect of online multiplayer games, IMO. Getting dropped into a match with a bunch of random people you’ll probably never see again just makes things so impersonal, which can cultivate a lot of toxicity.

    Some of the best times I’ve ever had with online gaming were from finding a dedicated server with settings I liked, hanging out there often, gradually getting to know the regulars, and becoming part of a community. I’ve never had that kind of feeling from a game with automated matchmaking.



  • Yeah, I’m… skeptical, to say the least. I don’t think any of these sprawling, massively-scoped “everything games” have ever actually lived up to the hype. It’s a problem of pure logistics. Making a game with so many different segments each with entirely unique gameplay loops is essentially like developing more than half a dozen games at once. It’s the problem Spore had - the scope was just too broad, and even with EA and Will Wright behind it, it eventually released as a pretty decent creature creator stapled to four shallow, rushed game stages.

    No studio has the resources or inclination to commit to the 10-15+ year development cycle for a single game needed to fit that much scope, and even if they did, the entire game design landscape would have changed between the beginning and the end of the project, which would make major technical and design components of the game obsolete before it was even finished.

    I’d put money on this game either becoming vaporware or releasing as a chaotic, disjointed mess with the depth of a puddle. I’d love to see them prove me wrong, but I just don’t see how anyone could overcome those kinds of logistical hurdles.