Yes, I guess @Apostato@beehaw.org is right though that software compatibility for arm is improving, so it really depends on your use-case and workflow. I don’t remember exactly what I was doing at the time I just remember the program I wanted couldn’t run on arm.
You need to provide information about what engine / framework / sdk you are using. If you are using something like GameMaker Studio all you have to do is click Windows in the target build platform list instead of Android. If you aren’t using a game engine that supports multiple platforms you may have to redo all the java code related to UI and input yourself to work on Windows, but it is impossible to say without knowing more about how your project is set up.