reduz handled that very classily, I don’t think I would have found such rational words.
reduz handled that very classily, I don’t think I would have found such rational words.
Depending on what you mean by “AI”, this bot doesn’t fit the criteria. It works by extracting and ranking sentences and does not apply a LLM.
Strange, I’ve had little problems with Space Engineers and protondb mostly seems to agree.
*most pixels
The 4XL had the best face detection in the industry, employing an additional infrared camera with its own invisible light.
Apex works flawlessly, without having to do any manual tweaking.
Afaik there is a patched wine version that still lets you play LoL, but with Fortnite you’re sol.
If your guest OS is Linux, you can use Virgl to get much better OpenGL performance in the VM.
Anyone here who uses this regularly? I’ve been using FL Studio for the past 10 years, how does ardour fare in comparison?
Afaik the free version has no support for h264 whatsoever on Linux. I think you will have to transcode.
There’s an open issue somewhere on GitHub (Valve’s CS2 repo), it seems to be an issue with SDL, which Counter Strike uses to interface with pipewire. Afaik no one is quite sure why the delay builds up, but it doesn’t seem like an issue with pipewire itself.
I wonder if the rate switching will change anything for those of us who like to have their sample rate at 48k and currently suffer from gradually growing audio delay in CS2.
That’s what I meant by bundling an environment. You would have to set up a complete (virtual) python environment for the target platform, probably ARM64. Ship all these files with your application and unpack them to a temporary directory when you run it, execute them from there.
But honestly, it’s probably easier to A) just write the whole thing in Python or B) interface with the relevant APIs directly from Godot, dropping the middle man.
The easiest way would probably be to just bundle your python scripts, including a proper environment, and running them via this: https://docs.godotengine.org/en/stable/classes/class_os.html#class-os-method-execute
There ist also godot-python, but doesn’t seem to be working with Godot 4 yet.
If you want to get more involved, you could also use c++ as an intermediate and combine Cython and GDExtenstion, but I have no experience with that.
WineD3D translates to OpenGL. Assuming you’re using Linux, it’s as easy as running your programs in wine without DXVK.
Don’t expect stellar performance though.
KDE Connect for the win.
Out of interest - which tool(s) did you use to generate this outline?
The linked repo is the “offline mode”, if you want to run the models locally.
See the bottom of this page for an example.
I’m not sure whether this is the proper way to do this, but I would use a BoneAttachment node and make the object child of that and freeze it / turn it static.
Unreal has 3D features that no other (public) engine has, e.g. Lumen (relatively cheap global illumination) and Nanite (dynamic LOD system) and is miles ahead of unity in this area.
I’ve been using Nextcloud docker for quite some time, updated it countless times, have never had any problems whatsoever.
Somewhat off-topic: those who are just looking for a decent navigation app based on OSM with a much smoother rendering than OSMAnd, try “Organic Maps”, it’s amazing.