

I love folks over at lemmy :D
I love folks over at lemmy :D
Microsoft seems to be preemptively doing that already.
Something that’s very different, unique, with its own touch to everything.
Basically, they are doing a lot of stuff that isn’t what you commonly see in games yet it all works really well together.
[…] The formula to make […] Game of the year is stupidly simple, but somehow it keeps on getting lost.
The studio made their game because they wanted to make a game that they wanted to play themselves.
They didn’t make it to increase market shares. They didn’t make it to serve a brand. They didn’t have to meet arbitrary sales targets or fear being laid off if the didn’t meet those targets.
Furthermore, the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue, and don’t serve the game design.
Clair Obscure: Expedition 33. 60 hours in, still going through all the content in act 3. It’s really addictive, beautiful and fresh.
What if we make a new language that extends it and makes it fun to write? What if we call it c+=1?
I think the issue here is DirectX, so unless there’s meaningful changes to how DX works internally, DXVK at this point can always be a step ahead with all the changes it can make without tech debt to worry about. I wouldn’t be surprised if that’s why Series X despite being stronger than PS5 on paper, struggles to match performance in non zero count of games.
That’s how competition works!
He? You mean she, Carrey Patel?
So how much did they make?
I wonder if Microsoft’s shopping spree induced FOMO in Sony and they ended up buying shit. Sony already had the best studios but they chased live service for no reason.
Devil’s advocate: they created a new studio with all the lessons and right core employees who understand the space the best.
It ain’t powerful enough for modern titles sadly. I’m trying to say that there’s a space where Valve made steam machine with niceties of SteamOS and power of say PS5 can really thrive.
There’s some nuance.
Steam can’t release a “console” soon enough.
“Fortunately we have a product for people who aren’t able to get some cash for our console, it’s called xCloud”
I would like to predict the future too but alas I’m quite bad at it
Yeah you’re right. It is quite a lot, especially with this kind of an IP and expectations to deal with
It could also be a strategy to then lobby and make everyone else give up their stores, levelling the playing field.