It’s just Paint behind it, isn’t it?
It’s just Paint behind it, isn’t it?
Great, looking forward to hear your feedback!
I know a version with a graphics designer. They designed something in 10 minutes and asked 1000 USD for it. When confronted on why it is so expensive for just 10 minutes of work, the answer is that it’s not just the 10 minutes of work, but also the 10 years of experience that lead to this 10 minutes of work.
Still doesn’t work. It must be checking the account settings and not my VPN location
Same in Poland, and this is a game about polish history… Also tried Belgium, US and Australia via VPN and still the same. I think they messed something up in the page settings. Anyone any success with some specific countries?
How do you know it’s your password if all you see is astrisks?
I’ll have to look at your project then, thanks for releasing it. I’m curious how you managed to do all that.
That’s what I thought at the beginning too, when I grabbed Godot, but I can’t say that anymore. It seems like Godot has slowed down my development process and I recently returned to Unity after a couple of months trying Godot. I will keep a close eye on the development of Godot though, with enough changes (especially to the UI designer part of it), I’m willing to try again.
That looks amazing, you’re a good UI designer. I can’t get my head around Godot’s UI builder, l very much prefer Unity’s, so seeing something like your GodotOS blows my mind.
I think I’m missing something, I don’t get the joke.
Working in logistics I asked my boss a few weeks ago to which of our internal geo clusters does Russia belong to, and he replied exactly “to the fuck 'em cluster”. Happily agreed with that statement.
Sorry for my ignorance, but what does this AMP do and why is it important to remove it? Is it a referral link or something?
That looks great and super useful. I will definitely give it a try soon.
With a record breaking turnover of about 73%. That’s astonishing, shows a true power of democracy. Brawo Polacy!
What are you talking about?
I’m using Godot 4.1.1.
According to Unity they use OpenGL https://tinyurl.com/2p8frxtf Unity uses Y+ normal maps, sometimes known as OpenGL format.
The same as Godot https://tinyurl.com/by9tsm3f Godot requires the normal map to use the X+, Y+ and Z+ coordinates, which is known as an OpenGL-style normal map.
The problem actually resolved itself already. I applied the textures to another MeshInstance3D and it worked there for some reason, I have no idea why it didn’t work on the first mesh…
My friend had a hand written Java test earlier this year in his company… that’s bollocks
That looks cool! Is there any tutorial on the matter you can recommend?
I enjoy C#. Learned it through game development in Unity.
Currently learning GDScript, because reasons… It’s easy and simple, but I still prefer C# though, I’m not a fan of dynamic languages.
Thanks! You can play a demo now, it’s available for the Steam Next Fest. Have fun!