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Joined 1 year ago
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Cake day: July 10th, 2023

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    1. I’ve learned a number of tools I’d never used before, and refreshed my skills from when I used to be a sysadmin back in college. I can also do things other people don’t loudly recommend, but fit my style (Proxmox + Puppet for VMs), which is nice. If you have the right skills, it’s arbitrarily flexible.

    2. What electricity costs in my area. $0.32/KWh at the wrong time of day. Pricier hardware could have saved me money in the long run. Bigger drives could also mean fewer, and thus less power consumption.

    3. Google, selfhosting communities like this one, and tutorial-oriented YouTubers like NetworkChuck. Get ideas from people, learn enough to make it happen, then tweak it so you understand it. Repeat, and you’ll eventually know a lot.







  • When a contract ending almost caused Sony to remove all Discovery content from users last year, including digital copies of things people had paid full price for, the cracks between buying a digital license and actually owning something that can’t be taken away became more visible to a chunk of people. It’s something, but it’s not ownership, and it can be taken away based on agreements you may have no way of gaining insight into.





  • It’s worth noting that the barrier to entry as a maintainer depends on which distro you’re using at the time. It’s not uncommon for a distro to have a community repository system, like PPAs in Ubuntu, AUR for Arch, MPR for Debian, etc. I’m not very familiar with Mint, and couldn’t easily tell if it has its own or just uses PPAs from upstream.

    It isn’t especially taxing on programming skills, and if you don’t pick too complex of a package, the Linux skills required shouldn’t be wildly above your level, but may push you to learn some new things by digging a bit deeper. I haven’t formally maintained public packages, but I’ve needed to build a few over my years using Linux, and it was easier than I’d expected to just build one. It may be easier than you think, too.



  • I think the biggest issue is titles; what people expect of mobile games, perpetuating itself into a weak catalog of original titles, with a few good ports. Mobile games are largely designed to be heavily-monitized, Games as a Service, and/or gacha titles… profitable design choices, but not because they make games better.

    Having a more standard control scheme would help get more ports of console games, but I’d love to see more mobile games that use the existing interface/formfactor well. Pokemon Go circa 2018 was a good game that only works on mobile, and I’d love to see more of those.




  • No the number is public. The IPv4 addresses allocated to the US are about 1.524 Billion, and there are ~332 million people in the US. Most of those IPv4 addresses are allocated to servers in datacenters, but individual people having a public IP for their house is really common. Yeah, your devices are behind NAT, but you can get one. To their point, in countries like India, people outnumber IPv4 addresses so much this isn’t possible. Just getting people there online in a way they can interact with the IPv4 Internet is tricky to do well.