nickwitha_k (he/him)

  • 6 Posts
  • 324 Comments
Joined 1 year ago
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Cake day: July 16th, 2023

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  • So what it’s really like is only having to do half the work?

    If it’s automating the interesting problem solving side of things and leaving just debugging code that one isn’t familiar with, I really don’t see value to humanity in such use cases. That’s really just making debugging more time consuming and removing the majority of fulfilling work in development (in ways that are likely harder to maintain and may be subject to future legal action for license violations). Better to let it do things that it actually does well and keep engaged programmers.


  • I’m excited to see more once it becomes available. Have already added to wishlist. A couple of thoughts, similar to what some others have voiced:

    • Animations are not everything or enough to make a good game. However, attention to detail in animations is a big plus in my book, regardless of graphical quality. It is something that I tend to notice and appreciate.

    • Mechanics are fundamental to any game, physical or digital. There’s two diametrically opposed directions that I’ve seen that result in enjoyable games:

    1. Mechanics that are optimized for enjoyment rather than strict realism. People play games for entertainment. If a mechanic is extremely frustrating, it will likely cause people to lose interest even if it is extremely realistic. In this approach, such mechanics are tuned or dropped to ensure that the player experience is as good as it can be.

    2. Mechanics that are optimized for realism to an excessive degree, with enjoyable gameplay taking a backseat. This is likely to result in a smaller, cult following as many will get frustrated and move on. A good example of this is Dwarf Fortress with its unofficial slogan of “Losing is Fun”.

    I would strongly suggest leaning towards the former as the latter is a really hard target to hit and the cult following for a game that does hit #2 perfectly may also be delayed until long after release.

    • Graphical quality can be very overrated. An enjoyable game with terrible graphics and animation may be very replayable while one with stunning visuals and terrible gameplay may be a flash in the plan that is quickly forgotten. I highly recommend ensuring that graphics are well-optimized so as to allow stutter-free gameplay on even low spec machines, if settings are sufficiently reduced.

    Keep up the good work and I look forward to seeing your future progress.





  • I don’t have any experience with resin printers yet but have been poking around at FDM for the better part of a decade. In that price range (for FDM), I’d likely suggest a Creality K1C. It is not going to likely match the BambuLab printers but it’s a great departure from previous by Creality, requiring little to no tinkering to make it work. If you can spare around $1k, and don’t care about proprietary stuff, BambuLab X1 series is about the most turnkey that I know of. But, again, the Creality is (surprisingly) right there too with the K1C.

    Note: It is probably possible to get similar results with mods to a K1 or K1Max - the nozzle brush seems to be critical to the K1C’s reliability.


  • Yeah. That’s absolutely fair. I would honestly recommend BambuLab for about anyone looking for a turnkey solution (supposing that they have the funds). For me, it’s a primarily philosophical/personal thing.

    I will say though that this new gen of printers is pretty incredible and getting to the point of nearly practical for non-3d printer enthusiasts. Even the K1C is remarkably functional out of the box. It didn’t need any mods to print accurately and reliability. The nozzle brush relocation mod, spool relocation mod, and full-fledged Klipper are not necessary - I just prefer textured PEI (no glue stick needed), easy spool changes, and the Mainsail UI (and customizability).

    Something that I’ll also give BambuLab, beyond their slick AMS, is their inspiration of more work on forks of PrusaSlicer. I switched to OrcaSlicer with the new printer, after being on Cura forever and the use experience is absolutely incredible.



  • I got a K1C a few months back and am buying but delighted with it. I came from a gen 1 Ender 3 with a warped bed. The only complaints that I’ve had are that the spool relocation included should include relocation of the runout sensor and the nozzle cleaner should not be part of the build plate (fixable with an easy mod).

    Closed source firmware on a 3d printer is just a non-starter for me. Even if the printer were 10x or 100x better, I’m not dropping that kind of dough on something that will leave me screwed if the manufacturer decides to enshitify or goes bankrupt.