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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I understand your point. But science has also shown us over time that things we thought were magic were actually things we can figure out. Consciousness is definitely up there in that category of us not fully understanding it. So what might seem like magic now, might be well-understood science later.

    Not able to provide links at the moment, but there are also examples on the other side of the argument that lead us to think that maybe consciousness isn’t fully tied to physical components. Sure, the brain might interface with senses, consciousness, and other parts to give us the whole experience as a human. But does all of that equate to consciousness? Is the UI of a system the same thing as the user?







  • I think the same can be said for a lot of fields. E.g., just because someone’s an excellent architect doesn’t make them a good animator by default.

    There’s also so many variations on the types of programming. Maybe a mathematician might be better suited for data science rather than frontend stuff. And even then, each person is different and has their own set of skills part from whatever their formal training is.

    What I think makes good programmers is having the ability to bash your head against your desk while debugging, but still walking away at the end of the day loving the job and problem solving. Persistence and creativity go a long way in programming.




  • Was on VSCode, tried switching to neovim, ended up with JetBrains Goland. I might try neovim again but getting everything setup and learning new shortcuts was starting to eat up my work productivity. With Goland I have everything I need in one place.

    It probably didn’t help that at the same time, I also tried to learn to use a moonlander with a different keyboard layout.



  • I guess it’s more likely to have “decentralized” code using Godot to build an app because of how it’s used in game dev. But that’s seen a lot in web dev too. You might have a react component handle state and children components with their own logic. Sometimes those components are “pure” and only deal with data given to it, sometimes they’re “stateful” and you end up needing to pass data up to the parent.

    With proper planning, one could probably avoid mixing up what parts of the app should be pure/stateful.



  • That’s a good point. Fan hosted wikis have the same issue unless they’re maintained and funded by users. Big wiki companies are becoming scummy.

    I get not every game is on steam, and not everyone games on PC, but maybe Steam could implement something like this as I don’t think they’re going anywhere anytime soon.

    Or maybe we need to bring back good ol printed game guides.