• 3 Posts
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Joined 11 months ago
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Cake day: August 19th, 2023

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  • A lot of Europe did so and for this exact purpose. Immigrants are net contributors of tax money and help a lot with demographics. Now however European countries have a sizable portion of their countries as immigrants and it turns out a lot of people feel like their culture is getting lost.

    Add that up with corruption is more out in the open, austerity after the 2008 financial crisis generally failed as a policy and people are very prone to believe “Immigrants are to blame” and vote for right wing parties since they run on an anti-establishment platform.

    The left generally believes that we need more immigrants and more social programs and so on but there has been a massive crusade on tax rates which hinders the governments ability to pay for them.

    This is all coming together now and the far right narrative is being given a chance in Europe with their anti-immigration stance.

    In my opinion this is basically the centre-right trying to get votes by cutting taxes, end up taking on massive debt or gutting quality of life social programs so the only way forward is to fuck over minorities and making the most vulnerable people suffer for the greater good. But tax the well-off, rich, wealth, land, capital gains, profits? Nooooo, can’t do that because they fund the political parties. 🙃











  • I’m going to provide a counter-example to disprove. A slot machine is a video game that is not a puzzle since there is no solution.

    I agree with “Most video games are puzzle games” though. There are exceptions like Rail Shooter. Button mash only game. Bullet hell games don’t really have a puzzle element since solution is already shown by areas having no bullets in them.

    I feel like this statement also hinges on “all video game strategy is a puzzle” people might disagree with.





  • It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.

    Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.

    I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.

    At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.

    Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.

    Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.

    Then once everything is a fun experience but people just want more you do the whole everything.