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Joined 1 year ago
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Cake day: June 8th, 2023

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  • phario@lemmy.catoLinux@lemmy.mlHyprland is a toxic community
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    1 year ago

    Hmmm. If abuse happens, is the right idea to say that “I don’t need this community”?

    I’m not sure how that HackerNews comment helps in the slightest. If my university has an obscure basket weaving community and people are getting abused in that community, should I just say “Eh we don’t actually need a basket weaving community”.

    It’s also amusing to me that a commenter on a relatively obscure and niche website is complaining that that don’t need (or care about abuse that transpired on) a niche community from another website. And then this comment is echoed in yet another niche community.


  • I just noticed this.

    As others have mentioned the stars have been largely useless in the last little while so to be honest I’m not sure this has any impact. Even sites that try and give a rating based on fake reviews are not helpful because so many reviews are faked. The only helpful part is to try and read negative reviews.

    I imagine this star fiasco is something that’s easy for browser plugins to reverse.

    I would love to see AI and Machine Learning used to filter out fake reviews. This would actually be useful.


  • Nah this is changing.

    This of course is what they said about tablets. Now people are replacing desktop or laptop workflow with tablets, or alternatively tablets are being designed with removable keyboards so the lines are blurred.

    I know scientific researchers who now only travel to conferences with tablets instead of their laptops.

    Finally, I predict that we’re moving to cloud computing. It’s the natural way. You VPN into a network and your computing is done on a cluster or on a central computer.

    The same is already happening for gaming. People are connecting controllers and glasses like the Xreal Air to phones, then networking into a computer to play a desktop game on their phone.


  • Yes.

    I think with something like this you have to do a literature search. Even then it’s kind of tough because I’m sure it’s very hard to do objective tests of these traits.

    You might say that any activity has similar aspects. Learning a difficult passage in music, learning to speak languages, learning to throw a basketball through a hoop, etc.

    I’m not sure there is a huge amount of evidence that video games teach resilience any more than any other similar activity. Moreover, it’s easily the kind of thing that our biases set us up to believe things that aren’t there. For every person who learned resilience from video games, there might be three other people who learned poor lessons, like “I should be lazy and play video games and not study for my exams.”

    With academic or professional resilience, I can’t say I’ve seen any positive correlation with video games.

    I could easily argue that excessive video game play makes you less resilient to doing non-video-game challenges.


  • As a scientist I briefly read the Twitter chain by the company with some description of their methodology.

    Honestly I didn’t really follow it and it’s hard to critique based on buzzwords and Tweets. The person who was posting it sounds like a businessman, throwing jargon and words rather than something coherent.

    Ultimately I think that people are surprised by figures like “50% of gamers are female”. It might be 30%, or it might be something else. Maybe asking the questions a certain way biases the responses a certain way.

    It’s hard to glean anything based on what I’ve seen. I don’t have any skin in this game, and I don’t care either way, but all I’ll say is that it’s hard to figure out the truth based on the information available.