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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Same here, with the only exception of games I keep getting back to (basically my all-time favorites that I replay every few years) and games I drop and then decide to restart (and then drop, and restart, and drop, and restart).

    Recently I’ve been avoiding games that are more than 20-40 hours (doing main+some side quests) because I came to the conclusion that there’s no game longer than that that doesn’t have a bloated-to-deatb story or gameplay mechanics that feel more like a treadmill than a game.






  • I get that, maybe I simply don’t have that itch to scratch.

    For me at least, an open world is almost pointless if there is no meaningful storytelling of some kind. Meaningful storytelling doesn’t necessarily equals to good writing. BOTW to me has an awesome storytelling because of the way its game and narrative design make your journey the story. Just wondering around in Hyrule creates a story without needing complex quests and NPCs. New Vegas on the other hand puts you in a world with several factions you can interact with and NPCs with awesomely written quests you can approach in different subtle ways that impact how the quest goes, and while you do so it shows you how it all impacts the lives of normal people living in the wasteland.

    Skyrim just doesn’t do that, and it’s ok. If I wanted to find cool loot, level up and fight big monsters, that would be the perfect game but it’s just not for me. To each their own I guess, there’s plenty of games for everyone to enjoy!






  • I’m biased in the opposite way since I started with Fallout New Vegas, but to me FO3 wasn’t THAT good either. It’s a good game, but its narrative design is still mediocre. FO4 was a really good upgrade in terms of gunplay, but I hated the story, side quests and the changes to the perks system.

    To me, Bethesda games feel like big worlds with lots of quests and items, but completely flat narratively and thematically/philosophically.