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Joined 1 year ago
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Cake day: June 4th, 2023

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  • It’s always good to support the original publisher and encourage local libraries by reading a hard copy, so I could never endorse piracy, even for people who can’t get their hands on a physical copy. Even though it’s true that both libgen and annas-archive have ebook copies of this particular book (and can easily be found via google), I could never in good conscience direct anyone to such a site.



  • Are you set on using light sources, or would you be okay with a shader that just creates the shadows without checking for specific light sources? It looks like this might do what you want, but you might need to modify it to work with your exact use case (multiple z levels).

    Generally it seems like some kind of shader might be your best option, it seems like the 2d lights are intended for casting lights within a given z level rather than between them. If you want more complex shadows across multiple z levels, you might need to create your own light objects (just a position, color, and intensity) and pass them to a shader that does something similar to the linked example, but modified based on your lights list.

    It’s possible there’s a simpler way that someone else could chime in with (I’m pretty new to godot), but as far as I can tell the built in 2d light and shadow systems aren’t designed for different z levels, so you’d need to use something else.





  • “Inconvenience” would be the verb for causing an inconvenience. So in the sentence you’re going for, “inconvene” would have to be replaced with the passive “be inconvenienced” (“we’ve gotta be inconvenienced and grovel to google a bit”). I don’t believe we have a separate word for “endure an inconvenience”, although it seems like the kind of thing some languages might have a single word for. Stylistically I’d probably restructure the sentence to “we’ve gotta put up with the inconvenience” rather than just using the passive verb, but yeah.

    I think you’d most often see this verb in the stock phrase “Sorry to inconvenience you”.






  • Talking to people and examining writing will usually drop references to a couple of other places to explore, or to unanswered questions that are worth looking into. Even if they seem minor, these almost inevitably lead to putting together pieces of the larger story, regardless of which pieces you start with. I don’t specifically remember what whistling guy talks about, but it sounds like that’s the only potential lead you’ve found so far. It’s certainly possible to make progress without ever talking to him, via all kinds of things that can be independently stumbled on, but if you haven’t found anything else I bet revisiting his dialogue will give you an idea on where to search next.

    (Okay, I checked the wiki and can confirm that, while Esker is not the richest source of new options in the game, his dialogue does include instructions that lead to new threads for you to pull on)