Is there enough gear/experience to just skip the open world stuff? It wasn’t clear to me when playing if I would hit a wall and needed to grind on the open world to progress.
Is there enough gear/experience to just skip the open world stuff? It wasn’t clear to me when playing if I would hit a wall and needed to grind on the open world to progress.
Yeah your understanding about the towers is correct. I don’t think it’s inherently bad, I’ve even enjoyed it in some of the AC games, but in rebirth it just feels like a bad chore list. Some of the combat challenges can be interesting but the ones with the summon stones (I forget the name, but they reduce the power of summon fights and do other things) and scanning the life springs are just terrible imo.
This is a pretty bad take and I feel like you must have not really played tribes very much. Comparing tribes to CS? Really? You think the popularity is because of the team sizes?
The fact that they are only implementing 16v16 seems like a warning flag to me. I wouldn’t be surprised if this ends up as a mediocre experience with a few tribes mechanics just largely trying to cash in on name recognition.
I would agree with this, I use Nvidia cards for professional work on Linux and I’ve never had a problem. Yeah there’s some upfront work configuring the drivers, but I’ve never had it take more than an hour to setup.
This drives me crazy every time I see it so I’m glad to see others recognizing this. Yes game production has gone up, but the market has massively increased. Your costs are fixed; doesn’t matter if you sell 10,000 copies or 10,000,000. More people are gaming than ever so when I see all these attempts to squeeze more money from consumers to address rising costs I have no sympathy for the publisher.
YouTube already does that, though? In fact your premium sub helps creators much more than a non-premium viewer does. Of course the multiplier proposition would be new/different.
Not trying to shill for YouTube but that’s one of the main reasons I have a subscription is to support creators I like.
Basic features like turning a bulb on with a set brightness or color (if you’re lucky, you can turn on with a set brightness). No support for scenes (due to matter spec) which can lead to issues sending commands to light groups. And if you want to actually update bulbs good luck because it’s buggy as hell.
I wouldn’t say they’re great; they’re adequate. There’s a lot of issues with the bulb firmware that still needs ironing out both with stability and feature set.
Liking a game despite its flaws doesn’t mean it’s a good game that deserves a high score.
I’m not really convinced that a GPU backend is needed. Was there ever a comparison of the different CLIP model variants? Or a graph optimized / quantized ONNX version?
I think the proposed solution makes a lot of sense for the task at hand if it were integrated on the pic-rs end, but it would be worth investigating further improvements if it were on the lemmy server end.
You gain brouzouf…