Project Zomboid. Feels like a Sims game with zombie and great survival elements. Arguably, the best zombie survival game to hit the market. Supports split screen couch co-op.
Project Zomboid. Feels like a Sims game with zombie and great survival elements. Arguably, the best zombie survival game to hit the market. Supports split screen couch co-op.
That’s pretty cool that you did archery at a national level.
Respectfully, I still think that I am correctly interpretting the information on the Wikipedia links sourced above. I’m basing my conclusion off two pieces of evidence. The longbow wiki page linked above mentions that longbows existed in “many cultures”, and there is a separate Wikipedia page for the English Longbow. This pushes me to conclude that there is a symantical difference between the two terms, “longbow” and “English Longbow” though many people assume the latter when the former is mentioned.
Very interesting indeed. Thanks for sharing. I’m just pointing out that people are assuming “English Longbow” when saying “longbow”. Which, to be fair to these folks, the English Longbow is likely the most famous longbow in history. Nevertheless, even the Wikipedia page sourced above mentions that longbows existed in “many cultures” and there is a separate Wikipedia page for the English Longbow. This pushes me to conclude that there is a symantical difference between the two terms, “longbow” and “English Longbow” though many people assume the latter when the former is mentioned.
Reading your links, the correction you made seems semantically insignificant. Yumi is the word for “bow” in Japanese and longbows describe bows that are long. Longbows are not unique to the English, and there are a lot of bows that can be described as longbows. So my point is, if samurais used yumis that are long (which some did) then saying they used longbows is not incorrect. Nevertheless, thank you for letting us know what the Japanese called their bows, it was educational.
Wasn’t it dragon age 2 where the level design got super repetitive though? It felt like they kept reusing the same exact level design in ways that didn’t really make sense.