• 1 Post
  • 79 Comments
Joined 1 year ago
cake
Cake day: June 16th, 2023

help-circle



  • The Build Mode features in 4 are pretty good if you’re into virtual dollhouse building, and there’s a ton of custom content for it (as long as you’re on PC).

    Live Mode is not very good, but it’s functional enough to play dolls in the houses you built if you’re willing to do all the story writing to make up for sims not having very interesting personalities/desires/autonomy.


  • It is part of the main gameplay loop. In order to keep your car in a state where it protects you and is reasonably driveable, you must gather materials to craft repair items and replacement parts, in order to maintain the car’s panels, doors, and bumpers (which together function as armor), its wheels (which are necessary to get anywhere), and the various add-on systems you can craft for it. Tools gradually break with use, so you’ll also craft replacement tools, which are mostly for scavenging materials or interacting with stuff in the Zone.

    By collecting a certain resource you gradually unlock upgraded parts and tools for crafting, which is the main way player power progresses during the game.














  • Sorry, yeah, it is intended that all levels are beatable. To upload a level you must prove that it is beatable by clearing it from the beginning without dying, and then clearing it again from each checkpoint (if there are any) to prove that it can also be cleared from any checkpoints.

    Hacked levels have existed that cannot be cleared, but they can be reported and Nintendo takes them down. They should all be taken down by now, but in any case if it’s obviously impossible (the goal is completely blocked by impenetrable walls) Team 0% marks them as hacked on their spreadsheet in addition to reporting them, so they wouldn’t count.

    In this game you can download levels and see the full level in the editor, so it isn’t possible to make a level that is “practically” unclearable using hidden information. Any things like hidden keys, “passcode” sections (where you need to hit blocks a certain number of times in order to manipulate things hidden off screen), etc. are trivially defeated by viewing the level in the editor.