Lol chill, I use Firefox. I can still call out good things in other browsers even if I don’t like the browser as a whole for other reasons. None of what I said there was in support of chromium.
Lol chill, I use Firefox. I can still call out good things in other browsers even if I don’t like the browser as a whole for other reasons. None of what I said there was in support of chromium.
Brave can make micro payments to content creators based on the number of views to the site, directly supporting content creators without ads or the need to join the patreon for each creator. It’s a fully optional system, off by default but prompted upon opening the browser for the first time. It’s a cool idea but they kind of spoiled it by making it be a crypto wallet with ads to earn the crypto.
Also, Brave doesn’t have a subscription…?
Honestly, despite the crypto, good on Brave browser for trying to subvert the advertising model by providing an actual monetization alternative
Rust is a lot more niche and intimidating of a language compared to Swift. Swift is familiar to C++ devs, while modernizing the language and toolchain, and providing safety guarantees.
Also, Safari on Windows had low usage, and was probably a pain to maintain. Swift cross platform is more about abstracting out Apple specific things (like the standard library and UI toolkit). Apple has already been investing multi-year efforts into Swift on the server for longer than Safari on Windows existed. The last couple versions of Swift (~3-4years of development) have been almost entirely focused on safe concurrency, which is intended for server-side development.
Actually, this isn’t true. Apple has a vested interest in cross platform Swift. They’ve been pushing hard for Swift on Linux because they want Swift to run on servers, and they’re right to. Look at how hard JavaScript dominates on the server-side because of one language everywhere.
I’ve worked with Swift a bunch for Apple platforms, am mildly familiar with how it works on other platforms. It should be able to compile on a wide host of platforms with minimal/no issues. The runtime dependencies are localized to Apple platforms, and I think the dominant UI toolkit on other platforms is a Swift port of qt. So it should be just fine?
What’s wrong with Business Insider? Genuine question
You declare it in the package.json as a category when publishing. It’s completely self-selected with no oversight, review, or enforced permissions.
I believe they’re referring to lower down in the article, where the researchers analyzed existing extensions on the marketplace:
After the successful experiment, the researchers decided to dive into the threat landscape of the VSCode Marketplace, using a custom tool they developed named ‘ExtensionTotal’ to find high-risk extensions, unpack them, and scrutinize suspicious code snippets.
Through this process, they have found the following:
- 1,283 with known malicious code (229 million installs).
- 8,161 communicating with hardcoded IP addresses.
- 1,452 running unknown executables.
- 2,304 that are using another publisher’s Github repo, indicating they are a copycat.
The WinAmp maybe sorta open-sourcing is interesting. I’ve never used it (aside from downloading it to get MilkDrop working in Foobar2000).
I disagree that procedural generation makes games more boring and repetitive. I think it depends on the game and how the procedural generation is implemented. Look at Noita for example - uses lots of procedural generation, mixed with some handcrafted elements, and it’s really fun! Terraria, another similar formula.
Not my cup of tea, but a lot of people love No Man’s Sky for that reason - it’s fun to explore the crazy combinations.
The original Elite was procedurally generated IIRC, and from what I understand it was super fun (before my time though).
That’s how I feel about RuneScape! I don’t find it a particularly fun game, but the music is so great and iconic and fits the game so well, I hear it and want to play.
These names are really fun! Good ones to add to my list…
I love Saints Row IV. Such a silly game; great way to just fuck around and blow off some steam.
Cool to see the Immich team going full time. I don’t use it personally but I hear great things
You mean like git sparse-checkout
? Admittedly experimental but useful
Do you mean admonitions? E.g. info, warning, etc? There’s precedent for that in commonly-used open source implementations, e.g. obsidian.md (which uses the same syntax, and started before). What semantics does it break? It’s designed to read well in plaintext and render nicely even if used in a renderer that doesn’t support admonitions, e.g.
[!NOTE] Information the user should notice even if skimming.
As opposed to other common markdownish implementations that use nonsensical plaintext which renders poorly in alternative renderers. Here’s a discussion on the topic in the CommonMark forums.
My “scrum leader” (who we handled agile just fine without before) is constantly complaining about points or priorities shifting, to the point that he’ll tell us to not put what we’re actually working on on the board because it’ll mess up the burndown chart.
One of the 4 values of agile is “responding to change over following a plan”. He’s parroted this to us before, and yet still doesn’t seem to see the irony.
My best recommendation is a good git GUI. I really like Gitkraken (proprietary & freemium unfortunately, but a pretty generous free plan). I’m now more advanced than many of my coworkers because it helped me form an intuitive understanding of git.