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On the one hand, if you don’t enjoy the game that’s fine. It’s a masterpiece, but that doesn’t magically mean that everyone will enjoy it.
That said, if you want to enjoy it more, focus on one thing per loop, everything is designed to be completable in a single loop, (or maybe a few for the more complicated puzzles if you get stuck). And if something is frustrating, do something else.
Things really go wrong if you keep smashing your head against a brick wall or if you keep jumping around and never manage to finish anything.
We’re trained to think of death as a major failure by other games, it’s not in this one, it’s just jumping back home, repairing the ship, and starting from a central location and a known state.
I trust Valve to be lazy and swim in their sea of profits rather than go searching for more.
They have thus far avoided serious levels of enshittification because they don’t seem motivated in maximising immediate profits and killing their golden goose.
The day they get replaced by a competitive non-monopoly is the day it becomes a race for the bottom, who can invent the most predatory way to drain profits from users? Nobody else will be able to compete, so they’ll all be copying each other on their way down.
Streaming services all over again.
Not all monopolies are bad.